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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef GNAP_SCENECORE_H
#define GNAP_SCENECORE_H

#include "gnap/debugger.h"

namespace Gnap {

class GnapEngine;

class Scene {
public:
	Scene(GnapEngine *vm) : _vm(vm) {};
	virtual ~Scene() {};

	void playRandomSound(int timerIndex);
	bool clearKeyStatus();

	virtual int init() = 0;
	virtual void updateHotspots() = 0;
	virtual void run() = 0;
	virtual void updateAnimations() = 0;
	virtual void updateAnimationsCb() = 0;

protected:
	GnapEngine *_vm;
};

class CutScene : public Scene {
public:
	CutScene(GnapEngine *vm);
	virtual ~CutScene() {};

	virtual int init() = 0;
	void updateHotspots() {}
	void run();
	void updateAnimations() {}
	void updateAnimationsCb() {}

protected:
	int _itemsCount;
	int _resourceIdArr[16];
	int _sequenceCountArr[16];
	int _sequenceIdArr[50];
	bool _canSkip[16];
};
} // End of namespace Gnap

#endif // GNAP_SCENECORE_H