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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GNAP_SCENECORE_H
#define GNAP_SCENECORE_H
#include "gnap/debugger.h"
namespace Gnap {
class GnapEngine;
class Scene {
public:
Scene(GnapEngine *vm) : _vm(vm) {};
virtual ~Scene() {};
void playRandomSound(int timerIndex);
bool clearKeyStatus();
virtual int init() = 0;
virtual void updateHotspots() = 0;
virtual void run() = 0;
virtual void updateAnimations() = 0;
virtual void updateAnimationsCb() = 0;
protected:
GnapEngine *_vm;
};
class CutScene : public Scene {
public:
CutScene(GnapEngine *vm);
virtual ~CutScene() {};
virtual int init() = 0;
void updateHotspots() {}
void run();
void updateAnimations() {}
void updateAnimationsCb() {}
protected:
int _itemsCount;
int _resourceIdArr[16];
int _sequenceCountArr[16];
int _sequenceIdArr[50];
bool _canSkip[16];
};
} // End of namespace Gnap
#endif // GNAP_SCENECORE_H
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