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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GNAP_SOUND_H
#define GNAP_SOUND_H
#include "gnap/gnap.h"
#include "gnap/resource.h"
#include "audio/mixer.h"
#include "common/array.h"
namespace Gnap {
struct SoundItem {
int resourceId;
Audio::SoundHandle handle;
};
class SoundMan {
public:
SoundMan(GnapEngine *vm);
~SoundMan();
void playSound(int resourceId, bool looping);
void stopSound(int resourceId);
void setSoundVolume(int resourceId, int volume);
bool isSoundPlaying(int resourceId);
void stopAll();
void update();
protected:
GnapEngine *_vm;
Common::Array<SoundItem> _items;
int find(int resourceId);
};
} // End of namespace Gnap
#endif // GNAP_SOUND_H
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