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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gui/debugger.h"
#include "gob/gob.h"
#include "gob/cheater.h"
#include "gob/inter.h"
#include "gob/minigames/geisha/diving.h"
#include "gob/minigames/geisha/penetration.h"
namespace Gob {
Cheater_Geisha::Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving, Geisha::Penetration *penetration) :
Cheater(vm), _diving(diving), _penetration(penetration) {
}
Cheater_Geisha::~Cheater_Geisha() {
}
bool Cheater_Geisha::cheat(GUI::Debugger &console) {
// A cheat to get around the Diving minigame
if (_diving->isPlaying()) {
_diving->cheatWin();
return false;
}
// A cheat to get around the Penetration minigame
if (_penetration->isPlaying()) {
_penetration->cheatWin();
return false;
}
// A cheat to get around the mastermind puzzle
if (_vm->isCurrentTot("hard.tot") && _vm->_inter->_variables) {
uint32 digit1 = READ_VARO_UINT32(0x768);
uint32 digit2 = READ_VARO_UINT32(0x76C);
uint32 digit3 = READ_VARO_UINT32(0x770);
uint32 digit4 = READ_VARO_UINT32(0x774);
uint32 digit5 = READ_VARO_UINT32(0x778);
if (digit1 && digit2 && digit3 && digit4 && digit5)
console.debugPrintf("Mastermind solution: %d %d %d %d %d\n",
digit1, digit2, digit3, digit4, digit5);
return true;
}
return true;
}
} // End of namespace Gob
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