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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_DEMOPLAYER_H
#define GOB_DEMOPLAYER_H
#include "common/file.h"
#include "common/str.h"
#include "common/hashmap.h"
namespace Gob {
class GobEngine;
class DemoPlayer {
public:
DemoPlayer(GobEngine *vm);
virtual ~DemoPlayer();
virtual bool play(const char *fileName) = 0;
protected:
GobEngine *_vm;
bool _doubleMode;
bool lineStartsWith(const Common::String &line, const char *start);
void init();
void evaluateVideoMode(const char *mode);
void clearScreen();
void playVideo(const char *fileName);
void playVideoNormal();
void playVideoDoubled();
};
} // End of namespace Gob
#endif // GOB_DEMOPLAYER_H
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