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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GOB_SCNPLAYER_H
#define GOB_SCNPLAYER_H
#include "common/str.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "gob/demos/demoplayer.h"
namespace Gob {
class SCNPlayer : public DemoPlayer {
public:
SCNPlayer(GobEngine *vm);
virtual ~SCNPlayer();
protected:
virtual bool playStream(Common::SeekableReadStream &scn);
private:
typedef Common::HashMap<Common::String, int32, Common::CaseSensitiveString_Hash, Common::CaseSensitiveString_EqualTo> LabelMap;
bool readLabels(Common::SeekableReadStream &scn, LabelMap &labels);
void gotoLabel(Common::SeekableReadStream &scn, const LabelMap &labels, const char *label);
};
} // End of namespace Gob
#endif // GOB_SCNPLAYER_H
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