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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GOB_DETECTION_TABLES_H
#define GOB_DETECTION_TABLES_H
namespace Gob {
struct GOBGameDescription {
ADGameDescription desc;
GameType gameType;
int32 features;
const char *startStkBase;
const char *startTotBase;
uint32 demoIndex;
};
}
using namespace Common;
// Game IDs and proper names
static const PlainGameDescriptor gobGames[] = {
{"gob1", "Gobliiins"},
{"gob1cd", "Gobliiins CD"},
{"gob2", "Gobliins 2"},
{"gob2cd", "Gobliins 2 CD"},
{"ween", "Ween: The Prophecy"},
{"bargon", "Bargon Attack"},
{"babayaga", "Once Upon A Time: Baba Yaga"},
{"abracadabra", "Once Upon A Time: Abracadabra"},
{"littlered", "Once Upon A Time: Little Red Riding Hood"},
{"onceupon", "Once Upon A Time"},
{"ajworld", "A.J.'s World of Discovery"},
{"gob3", "Goblins Quest 3"},
{"gob3cd", "Goblins Quest 3 CD"},
{"crousti", "Croustibat"},
{"lit1", "Lost in Time Part 1"},
{"lit2", "Lost in Time Part 2"},
{"lit", "Lost in Time"},
{"inca2", "Inca II: Wiracocha"},
{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble"},
{"dynasty", "The Last Dynasty"},
{"urban", "Urban Runner"},
{"playtoons1", "Playtoons 1 - Uncle Archibald"},
{"playtoons2", "Playtoons 2 - The Case of the Counterfeit Collaborator"},
{"playtoons3", "Playtoons 3 - The Secret of the Castle"},
{"playtoons4", "Playtoons 4 - The Mandarine Prince"},
{"playtoons5", "Playtoons 5 - The Stone of Wakan"},
{"playtnck1", "Playtoons Construction Kit 1 - Monsters"},
{"playtnck2", "Playtoons Construction Kit 2 - Knights"},
{"playtnck3", "Playtoons Construction Kit 3 - Far West"},
{"bambou", "Playtoons Limited Edition - Bambou le sauveur de la jungle"},
{"fascination", "Fascination"},
{"geisha", "Geisha"},
{"adi2", "ADI 2"},
{"adi4", "ADI 4"},
{"adibou2", "Adibou 2"},
{"adibou1", "Adibou 1"},
{0, 0}
};
namespace Gob {
// Detection tables
static const GOBGameDescription gameDescriptions[] = {
#include "gob/detection/tables_gob1.h" // Gobliiins
#include "gob/detection/tables_gob2.h" // Gobliins 2: The Prince Buffoon
#include "gob/detection/tables_gob3.h" // Goblins 3 / Goblins Quest 3
#include "gob/detection/tables_ween.h" // Ween: The Prophecy
#include "gob/detection/tables_bargon.h" // Bargon Attack
#include "gob/detection/tables_littlered.h" // Once Upon A Time: Little Red Riding Hood
#include "gob/detection/tables_onceupon.h" // Once Upon A Time: Baba Yaga and Abracadabra
#include "gob/detection/tables_lit.h" // Lost in Time
#include "gob/detection/tables_fascin.h" // Fascination
#include "gob/detection/tables_geisha.h" // Geisha
#include "gob/detection/tables_inca2.h" // Inca II: Wiracocha
#include "gob/detection/tables_woodruff.h" // (The Bizarre Adventures of) Woodruff and the Schnibble (of Azimuth)
#include "gob/detection/tables_dynasty.h" // The Last Dynasty
#include "gob/detection/tables_urban.h" // Urban Runner
#include "gob/detection/tables_playtoons.h" // The Playtoons series
#include "gob/detection/tables_adi2.h" // The ADI / Addy 2 series
#include "gob/detection/tables_adi4.h" // The ADI / Addy 4 series
#include "gob/detection/tables_adibou.h" // The Adibou / Addy Junior series
#include "gob/detection/tables_ajworld.h" // A.J.'s World of Discovery / ADI Jr.
#include "gob/detection/tables_crousti.h" // Croustibat
{ AD_TABLE_END_MARKER, kGameTypeNone, kFeaturesNone, 0, 0, 0}
};
// File-based fallback tables
#include "gob/detection/tables_fallback.h"
}
#endif // GOB_DETECTION_TABLES_H
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