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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "gob/gob.h"
#include "gob/draw.h"
#include "gob/global.h"
#include "gob/video.h"
namespace Gob {
Draw_Bargon::Draw_Bargon(GobEngine *vm) : Draw_v2(vm) {
}
void Draw_Bargon::initScreen(void) {
_vm->_global->_videoMode = 0x14;
_vm->_video->_surfWidth = 640;
_vm->_video->initPrimary(_vm->_global->_videoMode);
Draw_v2::initScreen();
}
} // End of namespace Gob
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