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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
//#include "common/endian.h"
//#include "graphics/cursorman.h"
#include "gob/draw.h"
#include "gob/game.h"
#include "gob/resources.h"
namespace Gob {
Draw_Fascination::Draw_Fascination(GobEngine *vm) : Draw_v2(vm) {
}
void Draw_Fascination::spriteOperation(int16 operation) {
int16 len;
int16 x, y;
SurfaceDescPtr sourceSurf, destSurf;
bool deltaVeto;
int16 left;
int16 ratio;
Resource *resource;
deltaVeto = (operation & 0x10) != 0;
operation &= 0x0F;
if (_sourceSurface >= 100)
_sourceSurface -= 80;
if (_destSurface >= 100)
_destSurface -= 80;
if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
if ((_sourceSurface == 21) && (operation != DRAW_LOADSPRITE)) {
_spriteLeft += _backDeltaX;
_spriteTop += _backDeltaY;
}
if (_destSurface == 21) {
_destSpriteX += _backDeltaX;
_destSpriteY += _backDeltaY;
if ((operation == DRAW_DRAWLINE) ||
((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS))) {
_spriteRight += _backDeltaX;
_spriteBottom += _backDeltaY;
}
}
}
if (_renderFlags & 0x20) {
if (_destSurface == 21 || (operation == 0 && _sourceSurface == 21)) {
winDraw(operation);
return;
}
}
int16 spriteLeft = _spriteLeft;
int16 spriteTop = _spriteTop;
int16 spriteRight = _spriteRight;
int16 spriteBottom = _spriteBottom;
int16 destSpriteX = _destSpriteX;
int16 destSpriteY = _destSpriteY;
int16 destSurface = _destSurface;
int16 sourceSurface = _sourceSurface;
if (_vm->_video->_splitSurf && ((_destSurface == 20) || (_destSurface == 21))) {
if ((_destSpriteY >= _vm->_video->_splitStart)) {
_destSpriteY -= _vm->_video->_splitStart;
if ((operation == DRAW_DRAWLINE) ||
((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS)))
_spriteBottom -= _vm->_video->_splitStart;
_destSurface += 4;
}
if ((_spriteTop >= _vm->_video->_splitStart) && (operation == DRAW_BLITSURF)) {
_spriteTop -= _vm->_video->_splitStart;
if (_destSurface < 24)
_destSurface += 4;
}
}
adjustCoords(0, &_destSpriteX, &_destSpriteY);
if ((operation != DRAW_LOADSPRITE) && (_needAdjust != 2)) {
adjustCoords(0, &_spriteRight, &_spriteBottom);
adjustCoords(0, &_spriteLeft, &_spriteTop);
if (operation == DRAW_DRAWLINE) {
if ((_spriteRight == _destSpriteX) || (_spriteBottom == _destSpriteY)) {
operation = DRAW_FILLRECTABS;
_backColor = _frontColor;
}
} else if (operation == DRAW_DRAWLETTER)
operation = DRAW_BLITSURF;
if (operation == DRAW_DRAWLINE) {
if (_spriteBottom < _destSpriteY) {
SWAP(_spriteBottom, _destSpriteY);
SWAP(_spriteRight, _destSpriteX);
}
} else if ((operation == DRAW_LOADSPRITE) ||
(operation > DRAW_PRINTTEXT)) {
if (_spriteBottom < _destSpriteY)
SWAP(_spriteBottom, _destSpriteY);
if (_spriteRight < _destSpriteX)
SWAP(_spriteRight, _destSpriteX);
_spriteRight++;
_spriteBottom++;
}
}
sourceSurf = _spritesArray[_sourceSurface];
destSurf = _spritesArray[_destSurface];
if (!destSurf) {
warning("Can't do operation %d on surface %d: nonexistent", operation, _destSurface);
return;
}
switch (operation) {
case DRAW_DRAWLETTER:
case DRAW_BLITSURF:
if (!sourceSurf || !destSurf)
break;
_vm->_video->drawSprite(*_spritesArray[_sourceSurface],
*_spritesArray[_destSurface],
_spriteLeft, spriteTop,
_spriteLeft + _spriteRight - 1,
_spriteTop + _spriteBottom - 1,
_destSpriteX, _destSpriteY, _transparency);
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
break;
case DRAW_PUTPIXEL:
_vm->_video->putPixel(_destSpriteX, _destSpriteY, _frontColor,
*_spritesArray[_destSurface]);
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _destSpriteX, _destSpriteY);
break;
case DRAW_FILLRECT:
_vm->_video->fillRect(*_spritesArray[_destSurface], destSpriteX,
_destSpriteY, _destSpriteX + _spriteRight - 1,
_destSpriteY + _spriteBottom - 1, _backColor);
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
break;
case DRAW_DRAWLINE:
_vm->_video->drawLine(*_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom, _frontColor);
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
break;
case DRAW_INVALIDATE:
_vm->_video->drawCircle(*_spritesArray[_destSurface], _destSpriteX,
_destSpriteY, _spriteRight, _frontColor);
dirtiedRect(_destSurface, _destSpriteX - _spriteRight, _destSpriteY - _spriteBottom,
_destSpriteX + _spriteRight, _destSpriteY + _spriteBottom);
break;
case DRAW_LOADSPRITE:
resource = _vm->_game->_resources->getResource((uint16) _spriteLeft,
&_spriteRight, &_spriteBottom);
if (!resource)
break;
_vm->_video->drawPackedSprite(resource->getData(),
_spriteRight, _spriteBottom, _destSpriteX, _destSpriteY,
_transparency, *_spritesArray[_destSurface]);
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
_destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
delete resource;
break;
case DRAW_PRINTTEXT:
len = strlen(_textToPrint);
left = _destSpriteX;
if ((_fontIndex >= 4) || (_fontToSprite[_fontIndex].sprite == -1)) {
Font *font = _fonts[_fontIndex];
if (!font) {
warning("Trying to print \"%s\" with undefined font %d", _textToPrint, _fontIndex);
break;
}
if (font->isMonospaced()) {
if (((int8) _textToPrint[0]) == -1) {
_vm->validateLanguage();
byte *dataBuf = _vm->_game->_resources->getTexts() + _textToPrint[1] + 1;
len = *dataBuf++;
for (int i = 0; i < len; i++, dataBuf += 2) {
_vm->_video->drawLetter(READ_LE_UINT16(dataBuf), _destSpriteX,
_destSpriteY, *font, _transparency, _frontColor,
_backColor, *_spritesArray[_destSurface]);
}
} else {
drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor,
_backColor, _transparency, *_spritesArray[_destSurface], *font);
_destSpriteX += len * font->getCharWidth();
}
} else {
for (int i = 0; i < len; i++) {
_vm->_video->drawLetter(_textToPrint[i], _destSpriteX,
_destSpriteY, *font, _transparency,
_frontColor, _backColor, *_spritesArray[_destSurface]);
_destSpriteX += font->getCharWidth(_textToPrint[i]);
}
}
} else {
sourceSurf = _spritesArray[_fontToSprite[_fontIndex].sprite];
ratio = ((sourceSurf == _frontSurface) || (sourceSurf == _backSurface)) ?
320 : sourceSurf->getWidth();
ratio /= _fontToSprite[_fontIndex].width;
for (int i = 0; i < len; i++) {
y = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) / ratio)
* _fontToSprite[_fontIndex].height;
x = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) % ratio)
* _fontToSprite[_fontIndex].width;
_vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite],
*_spritesArray[_destSurface], x, y,
x + _fontToSprite[_fontIndex].width - 1,
y + _fontToSprite[_fontIndex].height - 1,
_destSpriteX, _destSpriteY, _transparency);
_destSpriteX += _fontToSprite[_fontIndex].width;
}
}
dirtiedRect(_destSurface, left, _destSpriteY,
_destSpriteX - 1, _destSpriteY + _fonts[_fontIndex]->getCharHeight() - 1);
break;
case DRAW_DRAWBAR:
if (_needAdjust != 2) {
_vm->_video->fillRect(*_spritesArray[_destSurface],
_destSpriteX, _spriteBottom - 1,
_spriteRight, _spriteBottom, _frontColor);
_vm->_video->fillRect(*_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_destSpriteX + 1, _spriteBottom, _frontColor);
_vm->_video->fillRect(*_spritesArray[_destSurface],
_spriteRight - 1, _destSpriteY,
_spriteRight, _spriteBottom, _frontColor);
_vm->_video->fillRect(*_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_spriteRight, _destSpriteY + 1, _frontColor);
} else {
_vm->_video->drawLine(*_spritesArray[_destSurface],
_destSpriteX, _spriteBottom,
_spriteRight, _spriteBottom, _frontColor);
_vm->_video->drawLine(*_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_destSpriteX, _spriteBottom, _frontColor);
_vm->_video->drawLine(*_spritesArray[_destSurface],
_spriteRight, _destSpriteY,
_spriteRight, _spriteBottom, _frontColor);
_vm->_video->drawLine(*_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_spriteRight, _destSpriteY, _frontColor);
}
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
break;
case DRAW_CLEARRECT:
if ((_backColor != 16) && (_backColor != 144)) {
_vm->_video->fillRect(*_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom,
_backColor);
}
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
break;
case DRAW_FILLRECTABS:
_vm->_video->fillRect(*_spritesArray[_destSurface],
_destSpriteX, _destSpriteY,
_spriteRight, _spriteBottom, _backColor);
dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
break;
}
_spriteLeft = spriteLeft;
_spriteTop = spriteTop;
_spriteRight = spriteRight;
_spriteBottom = spriteBottom;
_destSpriteX = destSpriteX;
_destSpriteY = destSpriteY;
_destSurface = destSurface;
_sourceSurface = sourceSurface;
if (operation == DRAW_PRINTTEXT) {
len = _fonts[_fontIndex]->getCharWidth();
adjustCoords(1, &len, 0);
_destSpriteX += len * strlen(_textToPrint);
}
if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
if (_sourceSurface == 21) {
_spriteLeft -= _backDeltaX;
_spriteTop -= _backDeltaY;
}
if (_destSurface == 21) {
_destSpriteX -= _backDeltaX;
_destSpriteY -= _backDeltaY;
}
}
}
} // End of namespace Gob
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