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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_GAME_H
#define GOB_GAME_H
#include "gob/variables.h"
namespace Gob {
class Game {
public:
#include "common/pack-start.h" // START STRUCT PACKING
struct Collision {
int16 id;
uint16 left;
uint16 top;
uint16 right;
uint16 bottom;
int16 flags;
int16 key;
uint16 funcEnter;
uint16 funcLeave;
uint16 funcSub;
byte *totFileData;
} PACKED_STRUCT;
#define szGame_TotTextItem (2 + 2)
struct TotTextItem {
int16 offset;
int16 size;
} PACKED_STRUCT;
#define szGame_TotTextTable (2)
struct TotTextTable {
int16 itemsCount;
TotTextItem *items;
byte *dataPtr;
} PACKED_STRUCT;
struct InputDesc {
int16 fontIndex;
int16 backColor;
int16 frontColor;
byte *ptr;
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
Collision *_collisionAreas;
Collision *_collStack[5];
bool _foundTotLoc;
TotTextTable *_totTextData;
char _curTotFile[14];
char _curExtFile[14];
byte *_imFileData;
byte *_totFileData;
int16 _extHandle;
int16 _lomHandle;
char _totToLoad[20];
int32 _startTimeKey;
int16 _mouseButtons;
bool _noScroll;
bool _preventScroll;
bool _scrollHandleMouse;
bool _noCd;
Game(GobEngine *vm);
virtual ~Game();
byte *loadExtData(int16 dataId, int16 *pResWidth, int16 *pResHeight, uint32 *dataSize = 0);
byte *loadTotResource(int16 id, int16 *dataSize = 0, int16 *width = 0, int16 *height = 0);
void capturePush(int16 left, int16 top, int16 width, int16 height);
void capturePop(char doDraw);
void freeSoundSlot(int16 slot);
void evaluateScroll(int16 x, int16 y);
int16 checkKeys(int16 *pMousex = 0, int16 *pMouseY = 0,
int16 *pButtons = 0, char handleMouse = 0);
void start(void);
virtual void totSub(int8 flags, const char *newTotFile);
virtual void switchTotSub(int16 index, int16 skipPlay);
void freeCollision(int16 id);
virtual void playTot(int16 skipPlay) = 0;
virtual void clearCollisions(void) = 0;
virtual int16 addNewCollision(int16 id, uint16 left, uint16 top,
uint16 right, uint16 bottom, int16 flags, int16 key,
uint16 funcEnter, uint16 funcLeave, uint16 funcSub = 0) = 0;
virtual void collisionsBlock(void) = 0;
virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
InputDesc *inpDesc, int16 *collResId,
int16 *collIndex, bool mono = true) = 0;
virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
int16 backColor, int16 frontColor, char *str, int16 fontIndex,
char inpType, int16 *pTotTime, int16 *collResId,
int16 *collIndex, bool mono = true) = 0;
virtual int16 checkCollisions(byte handleMouse, int16 deltaTime,
int16 *pResId, int16 *pResIndex) = 0;
virtual void prepareStart(void) = 0;
virtual void pushCollisions(char all) = 0;
virtual void popCollisions(void) = 0;
protected:
#include "common/pack-start.h" // START STRUCT PACKING
#define szGame_TotResItem (4 + 2 + 2 + 2)
struct TotResItem {
int32 offset; // if > 0, then offset from end of resource table.
// If < 0, then -offset-1 is index in .IM file table
int16 size;
int16 width;
int16 height;
} PACKED_STRUCT;
#define szGame_TotResTable (2 + 1)
struct TotResTable {
int16 itemsCount;
byte unknown;
TotResItem *items;
byte *dataPtr;
} PACKED_STRUCT;
#define szGame_ExtItem (4 + 2 + 2 + 2)
struct ExtItem {
int32 offset; // offset from the table end
uint16 size;
int16 width; // width & 0x7FFF: width, width & 0x8000: pack flag
int16 height; // not zero
} PACKED_STRUCT;
#define szGame_ExtTable (2 + 1)
struct ExtTable {
int16 itemsCount;
byte unknown;
ExtItem *items;
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
int16 _lastCollKey;
int16 _lastCollAreaIndex;
int16 _lastCollId;
int16 _activeCollResId;
int16 _activeCollIndex;
byte _handleMouse;
char _forceHandleMouse;
uint32 _menuLevel;
char _tempStr[256];
TotResTable *_totResourceTable;
ExtTable *_extTable;
char _curImaFile[18];
int16 _collStackSize;
int16 _collStackElemSizes[5];
char _shouldPushColls;
// Capture
Common::Rect _captureStack[20];
int16 _captureCount;
char _collStr[256];
// For totSub()
int8 _backupedCount;
int8 _curBackupPos;
int16 _cursorHotspotXArray[5];
int16 _cursorHotspotYArray[5];
TotTextTable *_totTextDataArray[5];
byte *_totFileDataArray[5];
TotResTable *_totResourceTableArray[5];
ExtTable *_extTableArray[5];
int16 _extHandleArray[5];
byte *_imFileDataArray[5];
Variables *_variablesArray[5];
char _curTotFileArray[5][14];
GobEngine *_vm;
virtual int16 adjustKey(int16 key);
byte *loadLocTexts(int32 *dataSize = 0);
int32 loadTotFile(const char *path);
void loadExtTable(void);
void loadImFile(void);
void collAreaSub(int16 index, int8 enter);
int16 openLocTextFile(char *locTextFile, int language);
virtual void setCollisions(byte arg_0 = 1);
virtual void collSub(uint16 offset);
virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex) = 0;
};
class Game_v1 : public Game {
public:
virtual void playTot(int16 skipPlay);
virtual void clearCollisions(void);
virtual int16 addNewCollision(int16 id, uint16 left, uint16 top,
uint16 right, uint16 bottom, int16 flags, int16 key,
uint16 funcEnter, uint16 funcLeave, uint16 funcSub = 0);
virtual void collisionsBlock(void);
virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
InputDesc *inpDesc, int16 *collResId,
int16 *collIndex, bool mono = true);
virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
int16 backColor, int16 frontColor, char *str, int16 fontIndex,
char inpType, int16 *pTotTime, int16 *collResId,
int16 *collIndex, bool mono = true);
virtual int16 checkCollisions(byte handleMouse, int16 deltaTime,
int16 *pResId, int16 *pResIndex);
virtual void prepareStart(void);
virtual void pushCollisions(char all);
virtual void popCollisions(void);
Game_v1(GobEngine *vm);
virtual ~Game_v1() {}
protected:
virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex);
};
class Game_v2 : public Game_v1 {
public:
virtual void playTot(int16 skipPlay);
virtual void clearCollisions(void);
virtual int16 addNewCollision(int16 id, uint16 left, uint16 top,
uint16 right, uint16 bottom, int16 flags, int16 key,
uint16 funcEnter, uint16 funcLeave, uint16 funcSub = 0);
virtual void collisionsBlock(void);
virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
InputDesc *inpDesc, int16 *collResId,
int16 *collIndex, bool mono = true);
virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
int16 backColor, int16 frontColor, char *str, int16 fontIndex,
char inpType, int16 *pTotTime, int16 *collResId,
int16 *collIndex, bool mono = true);
virtual int16 checkCollisions(byte handleMouse, int16 deltaTime,
int16 *pResId, int16 *pResIndex);
virtual void prepareStart(void);
virtual void pushCollisions(char all);
virtual void popCollisions(void);
Game_v2(GobEngine *vm);
virtual ~Game_v2() {}
protected:
struct CollLast {
int16 key;
int16 id;
int16 areaIndex;
};
CollLast _collLasts[5];
virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex);
};
class Game_v6 : public Game_v2 {
public:
virtual void totSub(int8 flags, const char *newTotFile);
virtual int16 addNewCollision(int16 id, uint16 left, uint16 top,
uint16 right, uint16 bottom, int16 flags, int16 key,
uint16 funcEnter, uint16 funcLeave, uint16 funcSub = 0);
virtual void prepareStart(void);
virtual void pushCollisions(char all);
virtual int16 checkCollisions(byte handleMouse, int16 deltaTime,
int16 *pResId, int16 *pResIndex);
virtual void collisionsBlock(void);
Game_v6(GobEngine *vm);
virtual ~Game_v6() {}
protected:
uint32 _someTimeDly;
virtual void setCollisions(byte arg_0 = 1);
virtual void collSub(uint16 offset);
virtual int16 adjustKey(int16 key);
virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex);
void collSubReenter();
};
class Game_Fascination : public Game_v2 {
public:
virtual int16 checkCollisions(byte handleMouse, int16 deltaTime,
int16 *pResId, int16 *pResIndex);
Game_Fascination(GobEngine *vm);
virtual ~Game_Fascination() {}
};
} // End of namespace Gob
#endif // GOB_GAME_H
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