1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_GAME_H
#define GOB_GAME_H
#include "common/str.h"
#include "gob/util.h"
#include "gob/video.h"
#include "gob/sound/sounddesc.h"
namespace Gob {
class Script;
class Resources;
class Variables;
class Hotspots;
class Environments {
public:
static const uint8 kEnvironmentCount = 20;
Environments(GobEngine *vm);
~Environments();
void set(uint8 env);
void get(uint8 env) const;
const Common::String &getTotFile(uint8 env) const;
bool has(Variables *variables, uint8 startEnv = 0, int16 except = -1) const;
bool has(Script *script , uint8 startEnv = 0, int16 except = -1) const;
bool has(Resources *resources, uint8 startEnv = 0, int16 except = -1) const;
void clear();
bool setMedia(uint8 env);
bool getMedia(uint8 env);
bool clearMedia(uint8 env);
private:
struct Environment {
int32 cursorHotspotX;
int32 cursorHotspotY;
Common::String totFile;
Variables *variables;
Script *script;
Resources *resources;
};
struct Media {
SurfacePtr sprites[10];
SoundDesc sounds[10];
Font *fonts[17];
};
GobEngine *_vm;
Environment _environments[kEnvironmentCount];
Media _media[kEnvironmentCount];
};
class Game {
public:
Script *_script;
Resources *_resources;
Hotspots *_hotspots;
Common::String _curTotFile;
Common::String _totToLoad;
int32 _startTimeKey;
MouseButtons _mouseButtons;
bool _noScroll;
bool _preventScroll;
bool _wantScroll;
int16 _wantScrollX;
int16 _wantScrollY;
byte _handleMouse;
char _forceHandleMouse;
Game(GobEngine *vm);
virtual ~Game();
void prepareStart();
void playTot(int16 function);
void capturePush(int16 left, int16 top, int16 width, int16 height);
void capturePop(char doDraw);
void freeSoundSlot(int16 slot);
void wantScroll(int16 x, int16 y);
void evaluateScroll();
int16 checkKeys(int16 *pMousex = 0, int16 *pMouseY = 0,
MouseButtons *pButtons = 0, char handleMouse = 0);
void start();
void totSub(int8 flags, const Common::String &totFile);
void switchTotSub(int16 index, int16 function);
protected:
GobEngine *_vm;
char _tempStr[256];
// Capture
Common::Rect _captureStack[20];
int16 _captureCount;
// For totSub()
int8 _curEnvironment;
int8 _numEnvironments;
Environments _environments;
void clearUnusedEnvironment();
};
} // End of namespace Gob
#endif // GOB_GAME_H
|