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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/stream.h"
#include "common/file.h"
#include "gob/gob.h"
#include "gob/game.h"
#include "gob/helper.h"
#include "gob/global.h"
#include "gob/script.h"
#include "gob/resources.h"
#include "gob/hotspots.h"
#include "gob/inter.h"
#include "gob/draw.h"
namespace Gob {
Game_v6::Game_v6(GobEngine *vm) : Game_v2(vm) {
}
// flagbits: 5 = freeInterVariables, 6 = skipPlay
void Game_v6::totSub(int8 flags, const char *newTotFile) {
int8 curBackupPos;
if ((flags == 16) || (flags == 17))
warning("Urban Stub: Game_v6::totSub(), flags == %d", flags);
if (_numEnvironments >= Environments::kEnvironmentCount)
return;
_environments->set(_numEnvironments);
curBackupPos = _curEnvironment;
_numEnvironments++;
_curEnvironment = _numEnvironments;
_script = new Script(_vm);
_resources = new Resources(_vm);
if (flags & 0x80)
warning("Urban Stub: Game_v6::totSub(), flags & 0x80");
if (flags & 5)
_vm->_inter->_variables = 0;
strncpy0(_curTotFile, newTotFile, 9);
strcat(_curTotFile, ".TOT");
if (_vm->_inter->_terminate != 0) {
clearUnusedEnvironment();
return;
}
_hotspots->push(0, true);
if (flags & 6)
playTot(-1);
else
playTot(0);
if (_vm->_inter->_terminate < 2)
_vm->_inter->_terminate = 0;
_hotspots->clear();
_hotspots->pop();
if ((flags & 5) && _vm->_inter->_variables) {
_vm->_inter->delocateVars();
}
clearUnusedEnvironment();
_numEnvironments--;
_curEnvironment = curBackupPos;
_environments->get(_numEnvironments);
}
void Game_v6::prepareStart(void) {
_noCd = false;
if (Common::File::exists("cd1.itk") && Common::File::exists("cd2.itk") &&
Common::File::exists("cd3.itk") && Common::File::exists("cd4.itk")) {
_noCd = true;
}
Game_v2::prepareStart();
}
} // End of namespace Gob
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