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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/debug-channels.h"
#include "common/endian.h"
#include "common/events.h"
#include "common/EventRecorder.h"
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/md5.h"
#include "sound/mididrv.h"
#include "gui/GuiManager.h"
#include "gui/dialog.h"
#include "gui/widget.h"
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/game.h"
#include "gob/sound/sound.h"
#include "gob/init.h"
#include "gob/inter.h"
#include "gob/draw.h"
#include "gob/goblin.h"
#include "gob/map.h"
#include "gob/mult.h"
#include "gob/palanim.h"
#include "gob/scenery.h"
#include "gob/videoplayer.h"
#include "gob/save/saveload.h"
namespace Gob {
#define MAX_TIME_DELTA 100
const Common::Language GobEngine::_gobToScummVMLang[] = {
Common::FR_FRA,
Common::DE_DEU,
Common::EN_GRB,
Common::ES_ESP,
Common::IT_ITA,
Common::EN_USA,
Common::NL_NLD,
Common::KO_KOR,
Common::HE_ISR,
Common::PT_BRA,
Common::JA_JPN
};
class PauseDialog : public GUI::Dialog {
public:
PauseDialog();
virtual void reflowLayout();
virtual void handleKeyDown(Common::KeyState state);
private:
Common::String _message;
GUI::StaticTextWidget *_text;
};
PauseDialog::PauseDialog() : GUI::Dialog(0, 0, 0, 0) {
_backgroundType = GUI::ThemeEngine::kDialogBackgroundSpecial;
_message = "Game paused. Press Ctrl+p again to continue.";
_text = new GUI::StaticTextWidget(this, 4, 0, 10, 10,
_message, Graphics::kTextAlignCenter);
}
void PauseDialog::reflowLayout() {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
int width = g_gui.getStringWidth(_message) + 16;
int height = g_gui.getFontHeight() + 8;
_w = width;
_h = height;
_x = (screenW - width) / 2;
_y = (screenH - height) / 2;
_text->setSize(_w - 8, _h);
}
void PauseDialog::handleKeyDown(Common::KeyState state) {
// Close on CTRL+p
if ((state.hasFlags(Common::KBD_CTRL)) && (state.keycode == Common::KEYCODE_p))
close();
}
GobEngine::GobEngine(OSystem *syst) : Engine(syst) {
_sound = 0; _mult = 0; _game = 0;
_global = 0; _dataIO = 0; _goblin = 0;
_vidPlayer = 0; _init = 0; _inter = 0;
_map = 0; _palAnim = 0; _scenery = 0;
_draw = 0; _util = 0; _video = 0;
_saveLoad = 0;
_pauseStart = 0;
// Setup mixer
bool muteSFX = ConfMan.getBool("mute") || ConfMan.getBool("sfx_mute");
bool muteMusic = ConfMan.getBool("mute") || ConfMan.getBool("music_mute");
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType,
muteSFX ? 0 : ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType,
muteMusic ? 0 : ConfMan.getInt("music_volume"));
_copyProtection = ConfMan.getBool("copy_protection");
DebugMan.addDebugChannel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level");
DebugMan.addDebugChannel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level");
DebugMan.addDebugChannel(kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level");
DebugMan.addDebugChannel(kDebugSound, "Sound", "Sound output debug level");
DebugMan.addDebugChannel(kDebugExpression, "Expression", "Expression parser debug level");
DebugMan.addDebugChannel(kDebugGameFlow, "Gameflow", "Gameflow debug level");
DebugMan.addDebugChannel(kDebugFileIO, "FileIO", "File Input/Output debug level");
DebugMan.addDebugChannel(kDebugSaveLoad, "SaveLoad", "Saving/Loading debug level");
DebugMan.addDebugChannel(kDebugGraphics, "Graphics", "Graphics debug level");
DebugMan.addDebugChannel(kDebugVideo, "Video", "IMD/VMD video debug level");
DebugMan.addDebugChannel(kDebugHotspots, "Hotspots", "Hotspots debug level");
DebugMan.addDebugChannel(kDebugDemo, "Demo", "Demo script debug level");
g_eventRec.registerRandomSource(_rnd, "gob");
}
GobEngine::~GobEngine() {
deinitGameParts();
}
const char *GobEngine::getLangDesc(int16 language) const {
if ((language < 0) || (language > 10))
language = 2;
return Common::getLanguageDescription(_gobToScummVMLang[language]);
}
void GobEngine::validateLanguage() {
if (_global->_languageWanted != _global->_language) {
warning("Your game version doesn't support the requested language %s",
getLangDesc(_global->_languageWanted));
if (((_global->_languageWanted == 2) && (_global->_language == 5)) ||
((_global->_languageWanted == 5) && (_global->_language == 2)))
warning("Using %s instead", getLangDesc(_global->_language));
else
warning("Using the first language available: %s",
getLangDesc(_global->_language));
_global->_languageWanted = _global->_language;
}
}
void GobEngine::validateVideoMode(int16 videoMode) {
if ((videoMode != 0x10) && (videoMode != 0x13) &&
(videoMode != 0x14) && (videoMode != 0x18))
error("Video mode 0x%X is not supported", videoMode);
}
Endianness GobEngine::getEndianness() const {
if ((getPlatform() == Common::kPlatformAmiga) ||
(getPlatform() == Common::kPlatformMacintosh) ||
(getPlatform() == Common::kPlatformAtariST))
return kEndiannessBE;
return kEndiannessLE;
}
Common::Platform GobEngine::getPlatform() const {
return _platform;
}
GameType GobEngine::getGameType() const {
return _gameType;
}
bool GobEngine::isCD() const {
return (_features & kFeaturesCD) != 0;
}
bool GobEngine::isEGA() const {
return (_features & kFeaturesEGA) != 0;
}
bool GobEngine::hasAdLib() const {
return (_features & kFeaturesAdLib) != 0;
}
bool GobEngine::isSCNDemo() const {
return (_features & kFeaturesSCNDemo) != 0;
}
bool GobEngine::isBATDemo() const {
return (_features & kFeaturesBATDemo) != 0;
}
bool GobEngine::is640x480() const {
return (_features & kFeatures640x480) != 0;
}
bool GobEngine::is800x600() const {
return (_features & kFeatures800x600) != 0;
}
bool GobEngine::isDemo() const {
return (isSCNDemo() || isBATDemo());
}
Common::Error GobEngine::run() {
if (!initGameParts()) {
GUIErrorMessage("GobEngine::init(): Unknown version of game engine");
return Common::kUnknownError;
}
_video->setSize(is640x480());
_video->init();
// On some systems it's not safe to run CD audio games from the CD.
if (isCD())
checkCD();
int cd_num = ConfMan.getInt("cdrom");
if (cd_num >= 0)
_system->openCD(cd_num);
_global->_debugFlag = 1;
_video->_doRangeClamp = true;
// WORKAROUND: Some versions check the video mode to detect the system
if (_platform == Common::kPlatformAmiga)
_global->_fakeVideoMode = 0x11;
else if (_platform == Common::kPlatformAtariST)
_global->_fakeVideoMode = 0x10;
else
_global->_fakeVideoMode = 0x13;
_global->_videoMode = 0x13;
_global->_useMouse = 1;
_global->_soundFlags = MIDI_FLAG | SPEAKER_FLAG | BLASTER_FLAG | ADLIB_FLAG;
if (ConfMan.hasKey("language"))
_language = Common::parseLanguage(ConfMan.get("language"));
switch (_language) {
case Common::FR_FRA:
case Common::RU_RUS:
_global->_language = kLanguageFrench;
break;
case Common::DE_DEU:
_global->_language = kLanguageGerman;
break;
case Common::EN_ANY:
case Common::EN_GRB:
case Common::HU_HUN:
_global->_language = kLanguageBritish;
break;
case Common::ES_ESP:
_global->_language = kLanguageSpanish;
break;
case Common::IT_ITA:
_global->_language = kLanguageItalian;
break;
case Common::EN_USA:
_global->_language = kLanguageAmerican;
break;
case Common::NL_NLD:
_global->_language = kLanguageDutch;
break;
case Common::KO_KOR:
_global->_language = kLanguageKorean;
break;
case Common::HE_ISR:
_global->_language = kLanguageHebrew;
break;
case Common::PT_BRA:
_global->_language = kLanguagePortuguese;
break;
case Common::JA_JPN:
_global->_language = kLanguageJapanese;
break;
default:
_global->_language = kLanguageBritish;
break;
}
_global->_languageWanted = _global->_language;
_init->initGame();
return Common::kNoError;
}
void GobEngine::pauseEngineIntern(bool pause) {
if (pause) {
_pauseStart = _system->getMillis();
} else {
uint32 duration = _system->getMillis() - _pauseStart;
_util->notifyPaused(duration);
_game->_startTimeKey += duration;
_draw->_cursorTimeKey += duration;
if (_inter->_soundEndTimeKey != 0)
_inter->_soundEndTimeKey += duration;
}
_mixer->pauseAll(pause);
}
void GobEngine::syncSoundSettings() {
Engine::syncSoundSettings();
_init->updateConfig();
}
void GobEngine::pauseGame() {
pauseEngineIntern(true);
PauseDialog pauseDialog;
pauseDialog.runModal();
pauseEngineIntern(false);
}
bool GobEngine::initGameParts() {
// just detect some devices some of which will be always there if the music is not disabled
_noMusic = MidiDriver::getMusicType(MidiDriver::detectDevice(MDT_PCSPK | MDT_MIDI | MDT_ADLIB)) == MT_NULL ? true : false;
_saveLoad = 0;
_global = new Global(this);
_util = new Util(this);
_dataIO = new DataIO(this);
_palAnim = new PalAnim(this);
_vidPlayer = new VideoPlayer(this);
_sound = new Sound(this);
_game = new Game(this);
switch (_gameType) {
case kGameTypeGeisha:
case kGameTypeGob1:
_init = new Init_v1(this);
_video = new Video_v1(this);
_inter = new Inter_v1(this);
_mult = new Mult_v1(this);
_draw = new Draw_v1(this);
_map = new Map_v1(this);
_goblin = new Goblin_v1(this);
_scenery = new Scenery_v1(this);
break;
case kGameTypeFascination:
_init = new Init_Fascination(this);
_video = new Video_v2(this);
_inter = new Inter_Fascination(this);
_mult = new Mult_v2(this);
_draw = new Draw_Fascination(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_Fascination(this, _targetName.c_str());
break;
case kGameTypeWeen:
case kGameTypeGob2:
_init = new Init_v2(this);
_video = new Video_v2(this);
_inter = new Inter_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
break;
case kGameTypeBargon:
_init = new Init_v2(this);
_video = new Video_v2(this);
_inter = new Inter_Bargon(this);
_mult = new Mult_v2(this);
_draw = new Draw_Bargon(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
break;
case kGameTypeGob3:
case kGameTypeInca2:
_init = new Init_v3(this);
_video = new Video_v2(this);
_inter = new Inter_v3(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v3(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v3(this, _targetName.c_str(), SaveLoad_v3::kScreenshotTypeGob3);
break;
case kGameTypeLostInTime:
_init = new Init_v3(this);
_video = new Video_v2(this);
_inter = new Inter_v3(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v3(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v3(this, _targetName.c_str(), SaveLoad_v3::kScreenshotTypeLost);
break;
case kGameTypeWoodruff:
_init = new Init_v4(this);
_video = new Video_v2(this);
_inter = new Inter_v4(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v4(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v4(this, _targetName.c_str());
break;
case kGameTypeDynasty:
_init = new Init_v3(this);
_video = new Video_v2(this);
_inter = new Inter_v5(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v4(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad(this);
break;
case kGameTypeAdi4:
case kGameTypeUrban:
_init = new Init_v6(this);
_video = new Video_v6(this);
_inter = new Inter_v6(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v4(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v6(this, _targetName.c_str());
break;
case kGameTypePlaytoons:
case kGameTypeBambou:
_init = new Init_v2(this);
_video = new Video_v6(this);
_inter = new Inter_Playtoons(this);
_mult = new Mult_v2(this);
_draw = new Draw_Playtoons(this);
_map = new Map_v2(this);
_goblin = new Goblin_v4(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_Playtoons(this, _targetName.c_str());
break;
case kGameTypeAdibou2:
case kGameTypeAdi2:
_init = new Init_v2(this);
_video = new Video_v6(this);
_inter = new Inter_Playtoons(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v4(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_Playtoons(this, _targetName.c_str());
break;
case kGameTypeAdibou1:
_init = new Init_v2(this);
_video = new Video_v2(this);
_inter = new Inter_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
break;
default:
deinitGameParts();
return false;
}
_inter->setupOpcodes();
if (is640x480()) {
_video->_surfWidth = _width = 640;
_video->_surfHeight = _video->_splitHeight1 = _height = 480;
_global->_mouseMaxX = 640;
_global->_mouseMaxY = 480;
_mode = 0x18;
_global->_primarySurfDesc = SurfaceDescPtr(new SurfaceDesc(0x18, 640, 480));
} else {
_video->_surfWidth = _width = 320;
_video->_surfHeight = _video->_splitHeight1 = _height = 200;
_global->_mouseMaxX = 320;
_global->_mouseMaxY = 200;
_mode = 0x14;
_global->_primarySurfDesc = SurfaceDescPtr(new SurfaceDesc(0x14, 320, 200));
}
return true;
}
void GobEngine::deinitGameParts() {
delete _saveLoad; _saveLoad = 0;
delete _mult; _mult = 0;
delete _vidPlayer; _vidPlayer = 0;
delete _game; _game = 0;
delete _global; _global = 0;
delete _goblin; _goblin = 0;
delete _init; _init = 0;
delete _inter; _inter = 0;
delete _map; _map = 0;
delete _palAnim; _palAnim = 0;
delete _scenery; _scenery = 0;
delete _draw; _draw = 0;
delete _util; _util = 0;
delete _video; _video = 0;
delete _sound; _sound = 0;
delete _dataIO; _dataIO = 0;
}
} // End of namespace Gob
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