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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/endian.h"
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/fs.h"
#include "common/md5.h"
#include "sound/mididrv.h"
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/game.h"
#include "gob/sound.h"
#include "gob/init.h"
#include "gob/inter.h"
#include "gob/draw.h"
#include "gob/cdrom.h"
#include "gob/goblin.h"
#include "gob/map.h"
#include "gob/mult.h"
#include "gob/palanim.h"
#include "gob/parse.h"
#include "gob/scenery.h"
#include "gob/music.h"
#include "gob/imd.h"
#include "gob/saveload.h"
namespace Gob {
#define MAX_TIME_DELTA 100
const Common::Language GobEngine::_gobToScummVMLang[] = {
Common::FR_FRA,
Common::DE_DEU,
Common::EN_GRB,
Common::ES_ESP,
Common::IT_ITA,
Common::EN_USA,
Common::NL_NLD,
Common::KO_KOR,
Common::HB_ISR
};
GobEngine::GobEngine(OSystem *syst) : Engine(syst) {
// Setup mixer
if (!_mixer->isReady()) {
warning("Sound initialization failed.");
}
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_copyProtection = ConfMan.getBool("copy_protection");
_quitRequested = false;
Common::addSpecialDebugLevel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level");
Common::addSpecialDebugLevel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level");
Common::addSpecialDebugLevel(kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level");
Common::addSpecialDebugLevel(kDebugMusic, "Music", "CD, Adlib and Infogrames music debug level");
Common::addSpecialDebugLevel(kDebugParser, "Parser", "Parser debug level");
Common::addSpecialDebugLevel(kDebugGameFlow, "Gameflow", "Gameflow debug level");
Common::addSpecialDebugLevel(kDebugFileIO, "FileIO", "File Input/Output debug level");
Common::addSpecialDebugLevel(kDebugGraphics, "Graphics", "Graphics debug level");
Common::addSpecialDebugLevel(kDebugCollisions, "Collisions", "Collisions debug level");
}
GobEngine::~GobEngine() {
// Stop all mixer streams (except for the permanent ones).
_vm->_mixer->stopAll();
delete _snd;
delete _adlib;
delete _mult;
delete _game;
delete _global;
delete _cdrom;
delete _dataIO;
delete _goblin;
delete _imdPlayer;
delete _init;
delete _inter;
delete _map;
delete _palAnim;
delete _parse;
delete _scenery;
delete _draw;
delete _util;
delete _video;
delete _saveLoad;
delete[] _startTot;
delete[] _startTot0;
}
int GobEngine::go() {
_init->initGame(0);
return 0;
}
void GobEngine::shutdown() {
_quitRequested = true;
}
void GobEngine::validateLanguage() {
if (_vm->_global->_languageWanted != _vm->_global->_language) {
warning("Your game version doesn't support the requested language");
warning("Using the first language available: %s",
getLangDesc(_vm->_global->_language));
_vm->_global->_languageWanted = _vm->_global->_language;
}
}
void GobEngine::validateVideoMode(int16 videoMode) {
if ((videoMode != 0x13) && (videoMode != 0x14))
error("Video mode 0x%X is not supported!", videoMode);
}
int GobEngine::init() {
// Detect game
if (!detectGame()) {
GUIErrorMessage("No valid games were found in the specified directory.");
return -1;
}
_adlib = 0;
_saveLoad = 0;
_global = new Global(this);
_util = new Util(this);
_dataIO = new DataIO(this);
_palAnim = new PalAnim(this);
_imdPlayer = new ImdPlayer(this);
_cdrom = new CDROM(this);
_snd = new Snd(this);
if (_features & Gob::GF_GOB1) {
_init = new Init_v1(this);
_video = new Video_v1(this);
_inter = new Inter_v1(this);
_parse = new Parse_v1(this);
_mult = new Mult_v1(this);
_draw = new Draw_v1(this);
_game = new Game_v1(this);
_map = new Map_v1(this);
_goblin = new Goblin_v1(this);
_scenery = new Scenery_v1(this);
} else if (_features & Gob::GF_GOB2) {
_init = new Init_v2(this);
_video = new Video_v2(this);
_inter = new Inter_v2(this);
_parse = new Parse_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
} else if (_features & Gob::GF_BARGON) {
_init = new Init_v2(this);
_video = new Video_v2(this);
_inter = new Inter_Bargon(this);
_parse = new Parse_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_Bargon(this);
_game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
} else if (_features & Gob::GF_GOB3) {
_init = new Init_v2(this);
_video = new Video_v2(this);
_inter = new Inter_v3(this);
_parse = new Parse_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v3(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v3(this, _targetName.c_str());
} else
error("GobEngine::init(): Unknown version of game engine");
_noMusic = MidiDriver::parseMusicDriver(ConfMan.get("music_driver")) == MD_NULL;
if (!_noMusic && !(_platform == Common::kPlatformAmiga) &&
!(_platform == Common::kPlatformAtariST) &&
(((_platform == Common::kPlatformMacintosh) && (_features & Gob::GF_GOB1)) ||
(_features & Gob::GF_GOB2) || (_features & Gob::GF_GOB3)))
_adlib = new Adlib(this);
_vm = this;
_map->init();
_system->beginGFXTransaction();
initCommonGFX(false);
_system->initSize(320, 200);
_system->endGFXTransaction();
// On some systems it's not safe to run CD audio games from the CD.
if (_features & GF_CD)
checkCD();
int cd_num = ConfMan.getInt("cdrom");
if (cd_num >= 0)
_system->openCD(cd_num);
_global->_debugFlag = 1;
_video->_doRangeClamp = true;
// WORKAROUND: Some versions check the video mode to detect the system
if (_platform == Common::kPlatformAmiga)
_global->_fakeVideoMode = 0x11;
else if (_platform == Common::kPlatformAtariST)
_global->_fakeVideoMode = 0x10;
else
_global->_fakeVideoMode = 0x13;
_global->_videoMode = 0x13;
_global->_useMouse = 1;
_global->_soundFlags = MIDI_FLAG | SPEAKER_FLAG | BLASTER_FLAG | ADLIB_FLAG;
if (ConfMan.hasKey("language"))
_language = Common::parseLanguage(ConfMan.get("language"));
switch (_language) {
case Common::FR_FRA:
case Common::RU_RUS:
_global->_language = 0;
break;
case Common::DE_DEU:
_global->_language = 1;
break;
case Common::EN_ANY:
case Common::EN_GRB:
_global->_language = 2;
break;
case Common::ES_ESP:
_global->_language = 3;
break;
case Common::IT_ITA:
_global->_language = 4;
break;
case Common::EN_USA:
_global->_language = 5;
break;
case Common::NL_NLD:
_global->_language = 6;
break;
case Common::KO_KOR:
_global->_language = 7;
break;
case Common::HB_ISR:
_global->_language = 8;
break;
default:
// Default to English
_global->_language = 2;
break;
}
_global->_languageWanted = _global->_language;
// FIXME: This is the ugly way of reducing redraw overhead. It works
// well for 320x200 but it's unclear how well it will work for
// 640x480.
g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
return 0;
}
} // End of namespace Gob
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