1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/events.h"
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/md5.h"
#include "sound/mididrv.h"
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/game.h"
#include "gob/sound/sound.h"
#include "gob/init.h"
#include "gob/inter.h"
#include "gob/draw.h"
#include "gob/goblin.h"
#include "gob/map.h"
#include "gob/mult.h"
#include "gob/palanim.h"
#include "gob/parse.h"
#include "gob/scenery.h"
#include "gob/videoplayer.h"
#include "gob/saveload.h"
namespace Gob {
#define MAX_TIME_DELTA 100
const Common::Language GobEngine::_gobToScummVMLang[] = {
Common::FR_FRA,
Common::DE_DEU,
Common::EN_GRB,
Common::ES_ESP,
Common::IT_ITA,
Common::EN_USA,
Common::NL_NLD,
Common::KO_KOR,
Common::HB_ISR,
Common::PT_BRA,
Common::JA_JPN
};
GobEngine::GobEngine(OSystem *syst) : Engine(syst) {
_vm = this;
_sound = 0; _mult = 0; _game = 0;
_global = 0; _dataIO = 0; _goblin = 0;
_vidPlayer = 0; _init = 0; _inter = 0;
_map = 0; _palAnim = 0; _parse = 0;
_scenery = 0; _draw = 0; _util = 0;
_video = 0; _saveLoad = 0;
_pauseStart = 0;
// Setup mixer
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_copyProtection = ConfMan.getBool("copy_protection");
Common::addDebugChannel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level");
Common::addDebugChannel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level");
Common::addDebugChannel(kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level");
Common::addDebugChannel(kDebugSound, "Sound", "Sound output debug level");
Common::addDebugChannel(kDebugParser, "Parser", "Parser debug level");
Common::addDebugChannel(kDebugGameFlow, "Gameflow", "Gameflow debug level");
Common::addDebugChannel(kDebugFileIO, "FileIO", "File Input/Output debug level");
Common::addDebugChannel(kDebugSaveLoad, "SaveLoad", "Saving/Loading debug level");
Common::addDebugChannel(kDebugGraphics, "Graphics", "Graphics debug level");
Common::addDebugChannel(kDebugVideo, "Video", "IMD/VMD video debug level");
Common::addDebugChannel(kDebugCollisions, "Collisions", "Collisions debug level");
syst->getEventManager()->registerRandomSource(_rnd, "gob");
}
GobEngine::~GobEngine() {
deinitGameParts();
// Stop all mixer streams (except for the permanent ones).
_vm->_mixer->stopAll();
delete[] _startTot;
delete[] _startTot0;
}
Common::Error GobEngine::go() {
_init->initGame(0);
return Common::kNoError;
}
const char *GobEngine::getLangDesc(int16 language) const {
if ((language < 0) || (language > 10))
language = 2;
return Common::getLanguageDescription(_gobToScummVMLang[language]);
}
void GobEngine::validateLanguage() {
if (_vm->_global->_languageWanted != _vm->_global->_language) {
warning("Your game version doesn't support the requested language %s",
getLangDesc(_vm->_global->_languageWanted));
if (((_vm->_global->_languageWanted == 2) && (_vm->_global->_language == 5)) ||
((_vm->_global->_languageWanted == 5) && (_vm->_global->_language == 2)))
warning("Using %s instead", getLangDesc(_vm->_global->_language));
else
warning("Using the first language available: %s",
getLangDesc(_vm->_global->_language));
_vm->_global->_languageWanted = _vm->_global->_language;
}
}
void GobEngine::validateVideoMode(int16 videoMode) {
if ((videoMode != 0x10) && (videoMode != 0x13) &&
(videoMode != 0x14) && (videoMode != 0x18))
error("Video mode 0x%X is not supported!", videoMode);
}
Endianness GobEngine::getEndianness() const {
if ((_vm->getPlatform() == Common::kPlatformAmiga) ||
(_vm->getPlatform() == Common::kPlatformMacintosh) ||
(_vm->getPlatform() == Common::kPlatformAtariST))
return kEndiannessBE;
return kEndiannessLE;
}
Common::Platform GobEngine::getPlatform() const {
return _platform;
}
GameType GobEngine::getGameType() const {
return _gameType;
}
bool GobEngine::isCD() const {
return (_features & kFeaturesCD) != 0;
}
bool GobEngine::isEGA() const {
return (_features & kFeaturesEGA) != 0;
}
bool GobEngine::is640() const {
return (_features & kFeatures640) != 0;
}
bool GobEngine::hasAdlib() const {
return (_features & kFeaturesAdlib) != 0;
}
Common::Error GobEngine::init() {
if (!initGameParts()) {
GUIErrorMessage("GobEngine::init(): Unknown version of game engine");
return Common::kUnknownError;
}
_video->setSize(is640());
_video->init(_targetName.c_str());
// On some systems it's not safe to run CD audio games from the CD.
if (isCD())
checkCD();
int cd_num = ConfMan.getInt("cdrom");
if (cd_num >= 0)
_system->openCD(cd_num);
_global->_debugFlag = 1;
_video->_doRangeClamp = true;
// WORKAROUND: Some versions check the video mode to detect the system
if (_platform == Common::kPlatformAmiga)
_global->_fakeVideoMode = 0x11;
else if (_platform == Common::kPlatformAtariST)
_global->_fakeVideoMode = 0x10;
else
_global->_fakeVideoMode = 0x13;
_global->_videoMode = 0x13;
_global->_useMouse = 1;
_global->_soundFlags = MIDI_FLAG | SPEAKER_FLAG | BLASTER_FLAG | ADLIB_FLAG;
if (ConfMan.hasKey("language"))
_language = Common::parseLanguage(ConfMan.get("language"));
switch (_language) {
case Common::FR_FRA:
case Common::RU_RUS:
_global->_language = 0;
break;
case Common::DE_DEU:
_global->_language = 1;
break;
case Common::EN_ANY:
case Common::EN_GRB:
_global->_language = 2;
break;
case Common::ES_ESP:
_global->_language = 3;
break;
case Common::IT_ITA:
_global->_language = 4;
break;
case Common::EN_USA:
_global->_language = 5;
break;
case Common::NL_NLD:
_global->_language = 6;
break;
case Common::KO_KOR:
_global->_language = 7;
break;
case Common::HB_ISR:
_global->_language = 8;
break;
case Common::PT_BRA:
_global->_language = 9;
break;
case Common::JA_JPN:
_global->_language = 10;
break;
default:
// Default to English
_global->_language = 2;
break;
}
_global->_languageWanted = _global->_language;
return Common::kNoError;
}
void GobEngine::pauseEngineIntern(bool pause) {
if (pause) {
_pauseStart = _system->getMillis();
} else {
uint32 duration = _system->getMillis() - _pauseStart;
_vm->_vidPlayer->notifyPaused(duration);
_vm->_util->notifyPaused(duration);
_vm->_game->_startTimeKey += duration;
_vm->_draw->_cursorTimeKey += duration;
if (_vm->_inter->_soundEndTimeKey != 0)
_vm->_inter->_soundEndTimeKey += duration;
}
_mixer->pauseAll(pause);
}
bool GobEngine::initGameParts() {
_noMusic = MidiDriver::parseMusicDriver(ConfMan.get("music_driver")) == MD_NULL;
_saveLoad = 0;
_global = new Global(this);
_util = new Util(this);
_dataIO = new DataIO(this);
_palAnim = new PalAnim(this);
_vidPlayer = new VideoPlayer(this);
_sound = new Sound(this);
switch (_gameType) {
case kGameTypeGob1:
_init = new Init_v1(this);
_video = new Video_v1(this);
_inter = new Inter_v1(this);
_parse = new Parse_v1(this);
_mult = new Mult_v1(this);
_draw = new Draw_v1(this);
_game = new Game_v1(this);
_map = new Map_v1(this);
_goblin = new Goblin_v1(this);
_scenery = new Scenery_v1(this);
break;
case kGameTypeGob2:
_init = new Init_v2(this);
_video = new Video_v2(this);
_inter = new Inter_v2(this);
_parse = new Parse_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
break;
case kGameTypeBargon:
_init = new Init_v2(this);
_video = new Video_v2(this);
_inter = new Inter_Bargon(this);
_parse = new Parse_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_Bargon(this);
_game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
break;
case kGameTypeWeen:
_init = new Init_v2(this);
_video = new Video_v2(this);
_inter = new Inter_v2(this);
_parse = new Parse_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v2(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v2(this, _targetName.c_str());
break;
case kGameTypeGob3:
case kGameTypeInca2:
_init = new Init_v3(this);
_video = new Video_v2(this);
_inter = new Inter_v3(this);
_parse = new Parse_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v3(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v3(this, _targetName.c_str());
break;
case kGameTypeLostInTime:
_init = new Init_v3(this);
_video = new Video_v2(this);
_inter = new Inter_v3(this);
_parse = new Parse_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_game = new Game_v2(this);
_map = new Map_v2(this);
_goblin = new Goblin_v3(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v3(this, _targetName.c_str(), 4768, 0, 50);
break;
case kGameTypeWoodruff:
_init = new Init_v3(this);
_video = new Video_v2(this);
_inter = new Inter_v4(this);
_parse = new Parse_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_game = new Game_v2(this);
_map = new Map_v4(this);
_goblin = new Goblin_v4(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v4(this, _targetName.c_str());
break;
case kGameTypeDynasty:
_init = new Init_v3(this);
_video = new Video_v2(this);
_inter = new Inter_v5(this);
_parse = new Parse_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_game = new Game_v2(this);
_map = new Map_v4(this);
_goblin = new Goblin_v4(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v4(this, _targetName.c_str());
break;
case kGameTypeUrban:
_init = new Init_v3(this);
_video = new Video_v6(this);
_inter = new Inter_v6(this);
_parse = new Parse_v2(this);
_mult = new Mult_v2(this);
_draw = new Draw_v2(this);
_game = new Game_v6(this);
_map = new Map_v4(this);
_goblin = new Goblin_v4(this);
_scenery = new Scenery_v2(this);
_saveLoad = new SaveLoad_v6(this, _targetName.c_str());
break;
default:
deinitGameParts();
return false;
break;
}
if (is640()) {
_video->_surfWidth = _width = 640;
_video->_surfHeight = _video->_splitHeight1 = _height = 480;
_global->_mouseMaxX = 640;
_global->_mouseMaxY = 480;
_mode = 0x18;
_global->_primarySurfDesc = new SurfaceDesc(0x18, 640, 480);
} else {
_video->_surfWidth = _width = 320;
_video->_surfHeight = _video->_splitHeight1 = _height = 200;
_global->_mouseMaxX = 320;
_global->_mouseMaxY = 200;
_mode = 0x14;
_global->_primarySurfDesc = new SurfaceDesc(0x14, 320, 200);
}
return true;
}
void GobEngine::deinitGameParts() {
delete _saveLoad; _saveLoad = 0;
delete _mult; _mult = 0;
delete _vidPlayer; _vidPlayer = 0;
delete _game; _game = 0;
delete _global; _global = 0;
delete _goblin; _goblin = 0;
delete _init; _init = 0;
delete _inter; _inter = 0;
delete _map; _map = 0;
delete _palAnim; _palAnim = 0;
delete _parse; _parse = 0;
delete _scenery; _scenery = 0;
delete _draw; _draw = 0;
delete _util; _util = 0;
delete _video; _video = 0;
delete _sound; _sound = 0;
delete _dataIO; _dataIO = 0;
}
} // End of namespace Gob
|