1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_GOB_H
#define GOB_GOB_H
#include "common/stdafx.h"
#include "common/system.h"
#include "base/engine.h"
namespace Gob {
class Game;
class Snd;
class Video;
class Global;
class Draw;
class Anim;
class CDROM;
class DataIO;
class Goblin;
class Init;
class Inter;
class Map;
class Mult;
class Pack;
class PalAnim;
class Parse;
class Scenery;
class GTimer;
class Util;
class Music;
#define VAR_OFFSET(offs) (*(uint32 *)(_vm->_global->_inter_variables + (offs)))
#define VAR(var) VAR_OFFSET((var) << 2)
#define VAR_ADDRESS(var) (&VAR(var))
#define WRITE_VAR_OFFSET(offs, val) (VAR_OFFSET(offs) = (val))
#define WRITE_VAR(var, val) WRITE_VAR_OFFSET((var) << 2, (val))
enum {
GF_GOB1 = 1 << 0,
GF_GOB2 = 1 << 1,
GF_GOB3 = 1 << 2,
GF_WOODRUFF = 1 << 3,
GF_CD = 1 << 4,
GF_MAC = 1 << 5,
GF_EGA = 1 << 6
};
enum {
DEBUG_FUNCOP = 1 << 0,
DEBUG_DRAWOP = 1 << 1,
DEBUG_GOBOP = 1 << 2,
DEBUG_MUSIC = 1 << 3, // CD and adlib music
DEBUG_PARSER = 1 << 4,
DEBUG_GAMEFLOW = 1 << 5,
DEBUG_FILEIO = 1 << 6,
DEBUG_GRAPHICS = 1 << 7,
DEBUG_COLLISIONS = 1 << 8
};
class GobEngine : public Engine {
void errorString(const char *buf_input, char *buf_output);
protected:
int go();
int init();
public:
GobEngine(OSystem *syst, uint32 features, Common::Language lang);
virtual ~GobEngine();
void shutdown();
Common::RandomSource _rnd;
int32 _features;
Common::Language _language;
bool _copyProtection;
Game *_game;
Snd *_snd;
Video *_video;
Global *_global;
Draw *_draw;
Anim *_anim;
CDROM *_cdrom;
DataIO *_dataio;
Goblin *_goblin;
Init *_init;
Map *_map;
Mult *_mult;
Pack *_pack;
PalAnim *_palanim;
Parse *_parse;
Scenery *_scenery;
GTimer *_gtimer;
Util *_util;
Inter *_inter;
Music *_music;
};
} // End of namespace Gob
#endif
|