1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_GOB_H
#define GOB_GOB_H
#include "common/stdafx.h"
#include "common/system.h"
#include "common/savefile.h"
#include "engines/engine.h"
namespace Gob {
class Game;
class Snd;
class Video;
class Global;
class Draw;
class Anim;
class CDROM;
class DataIO;
class Goblin;
class Init;
class Inter;
class Map;
class Mult;
class Pack;
class PalAnim;
class Parse;
class Scenery;
class GTimer;
class Util;
class Music;
/*
#define VAR_OFFSET(offs) (*(uint32 *)(_vm->_global->_inter_variables + (offs)))
#define VAR(var) VAR_OFFSET((var) << 2)
#define VAR_ADDRESS(var) (&VAR(var))
#define WRITE_VAR_OFFSET(offs, val) (VAR_OFFSET(offs) = (val))
#define WRITE_VAR(var, val) WRITE_VAR_OFFSET((var) << 2, (val))
*/
#define VARP(offs) (_vm->_global->_inter_variables + (offs))
#define WRITE_VARO_UINT32(offs, val) _vm->_global->writeVar(offs, (uint32) (val))
#define WRITE_VARO_UINT16(offs, val) _vm->_global->writeVar(offs, (uint16) (val))
#define WRITE_VARO_UINT8(offs, val) _vm->_global->writeVar(offs, (uint8) (val))
#define WRITE_VARO_STR(offs, str) _vm->_global->writeVar(offs, (const char *) (str))
#define WRITE_VAR_UINT32(var, val) WRITE_VARO_UINT32((var) << 2, (val))
#define WRITE_VAR_UINT16(var, val) WRITE_VARO_UINT16((var) << 2, (val))
#define WRITE_VAR_UINT8(var, val) WRITE_VARO_UINT8((var) << 2, (val))
#define WRITE_VAR_STR(var, str) WRITE_VARO_STR((var) << 2, (str))
#define READ_VARO_UINT32(offs) (*((uint32 *) VARP(offs)))
#define READ_VARO_UINT16(offs) (*((uint16 *) VARP(offs)))
#define READ_VARO_UINT8(offs) (*((uint8 *) VARP(offs)))
#define READ_VAR_UINT32(var) READ_VARO_UINT32((var) << 2)
#define READ_VAR_UINT16(var) READ_VARO_UINT16((var) << 2)
#define READ_VAR_UINT8(var) READ_VARO_UINT8((var) << 2)
#define GET_VARO_STR(offs) ((char *) VARP(offs))
#define GET_VAR_STR(var) GET_VARO_STR((var) << 2)
#define WRITE_VAR_OFFSET(offs, val) WRITE_VARO_UINT32((offs), (val))
#define WRITE_VAR(var, val) WRITE_VAR_UINT32((var), (val))
#define VAR_OFFSET(offs) READ_VARO_UINT32(offs)
#define VAR(var) READ_VAR_UINT32(var)
#define VAR_ADDRESS(var) ((uint32 *) VARP((var) << 2))
enum {
GF_GOB1 = 1 << 0,
GF_GOB2 = 1 << 1,
GF_GOB3 = 1 << 2,
GF_WOODRUFF = 1 << 3,
GF_CD = 1 << 4,
GF_MAC = 1 << 5,
GF_EGA = 1 << 6
};
enum {
kDebugFuncOp = 1 << 0,
kDebugDrawOp = 1 << 1,
kDebugGobOp = 1 << 2,
kDebugMusic = 1 << 3, // CD and adlib music
kDebugParser = 1 << 4,
kDebugGameFlow = 1 << 5,
kDebugFileIO = 1 << 6,
kDebugGraphics = 1 << 7,
kDebugCollisions = 1 << 8
};
enum SaveFiles {
SAVE_CAT = 0, // Saves
SAVE_SAV, // Draw::_backSurface (as a temporary buffer when using the notepad
// and changing the font. TODO: That probably should be worked around
SAVE_BLO // Notes
};
class GobEngine : public Engine {
protected:
char **_saveFiles;
char *_saveSlotFile;
char _saveIndex[600];
byte _saveIndexSizes[600];
int go();
int init();
inline uint32 getSaveSize(Common::InSaveFile &in);
const char *getSaveSlotFile(int slot);
bool saveGame(int saveSlot, int16 dataVar, int32 size, int32 offset);
bool loadGame(int saveSlot, int16 dataVar, int32 size, int32 offset);
uint32 writeDataEndian(Common::OutSaveFile &out, char *varBuf, byte *sizeBuf, int32 size);
uint32 readDataEndian(Common::InSaveFile &in, char *varBuf, byte *sizeBuf, int32 size);
public:
GobEngine(OSystem *syst, uint32 features, Common::Language lang, const char *startTotBase);
virtual ~GobEngine();
void shutdown();
Common::RandomSource _rnd;
int32 _features;
Common::Language _language;
char *_startTot;
char *_startTot0;
bool _copyProtection;
bool _quitRequested;
Game *_game;
Snd *_snd;
Video *_video;
Global *_global;
Draw *_draw;
Anim *_anim;
CDROM *_cdrom;
DataIO *_dataio;
Goblin *_goblin;
Init *_init;
Map *_map;
Mult *_mult;
Pack *_pack;
PalAnim *_palanim;
Parse *_parse;
Scenery *_scenery;
GTimer *_gtimer;
Util *_util;
Inter *_inter;
Music *_music;
GobEngine *_vm;
void writeVarDebug(uint32 offs, uint32 v);
int32 getSaveSize(enum SaveFiles sFile);
void saveGameData(enum SaveFiles sFile, int16 dataVar, int32 size, int32 offset);
void loadGameData(enum SaveFiles sFile, int16 dataVar, int32 size, int32 offset);
};
} // End of namespace Gob
#endif
|