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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/init.h"
#include "gob/game.h"
#include "gob/global.h"
namespace Gob {
Init_Fascination::Init_Fascination(GobEngine *vm) : Init_v2(vm) {
}
Init_Fascination::~Init_Fascination() {
}
void Init_Fascination::updateConfig() {
// In Fascination, some empty texts are present and used to clean up the text area.
// Using _doSubtitles does the trick.
// The first obvious example is in the hotel hall: 'Use ...' is displayed at the same
// place than the character dialogs.
_vm->_global->_doSubtitles = true;
}
void Init_Fascination::initGame() {
// HACK - Suppress ADLIB_FLAG as the MDY/TBR player is not working. suppress the honker too,
// as the script checks in the intro for it's presence to play or not some noices.
_vm->_global->_soundFlags = MIDI_FLAG | BLASTER_FLAG;
Init::initGame();
}
} // End of namespace Gob
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