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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/init.h"
#include "gob/game.h"
#include "gob/global.h"
namespace Gob {
Init_v3::Init_v3(GobEngine *vm) : Init_v2(vm) {
}
Init_v3::~Init_v3() {
}
void Init_v3::updateConfig() {
// In the CD and Windows version of Goblins3, some texts are flagged
// 'subtitles' incorrectly and therefore should be displayed in all cases.
// The first obvious example is just after Death level.
if ((_vm->getGameType() == kGameTypeGob3) &&
(_vm->isCD() || (_vm->getPlatform() == Common::kPlatformWindows)))
_vm->_global->_doSubtitles = true;
}
void Init_v3::initVideo() {
Init_v2::initVideo();
_vm->_game->_noScroll = false;
}
} // End of namespace Gob
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