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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/fs.h"
#include "common/config-manager.h"
#include "gob/init.h"
namespace Gob {
Init_v7::Init_v7(GobEngine *vm) : Init_v2(vm) {
}
Init_v7::~Init_v7() {
}
void Init_v7::initGame() {
const Common::FSNode gameDataDir(ConfMan.get("path"));
// Add the environment directory
SearchMan.addSubDirectoryMatching(gameDataDir, "envir");
Init::initGame();
}
} // End of namespace Gob
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