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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/fs.h"
#include "common/config-manager.h"

#include "gob/init.h"

namespace Gob {

Init_v7::Init_v7(GobEngine *vm) : Init_v2(vm) {
}

Init_v7::~Init_v7() {
}

void Init_v7::initGame() {
	const Common::FSNode gameDataDir(ConfMan.get("path"));

	// Add the environment directory
	SearchMan.addSubDirectoryMatching(gameDataDir, "envir");

	Init::initGame();
}

} // End of namespace Gob