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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_INTER_H
#define GOB_INTER_H
#include "common/func.h"
#include "common/hashmap.h"
#include "gob/goblin.h"
#include "gob/variables.h"
namespace Gob {
// This is to help devices with small memory (PDA, smartphones, ...)
// to save a bit of memory used by opcode names in the Gob engine.
#ifndef REDUCE_MEMORY_USAGE
#define _OPCODEDRAW(ver, x) setProc(new Common::Functor0Mem<void, ver>(this, &ver::x), #x)
#define _OPCODEFUNC(ver, x) setProc(new Common::Functor1Mem<OpFuncParams &, bool, ver>(this, &ver::x), #x)
#define _OPCODEGOB(ver, x) setProc(new Common::Functor1Mem<OpGobParams &, void, ver>(this, &ver::x), #x)
#else
#define _OPCODEDRAW(ver, x) setProc(new Common::Functor0Mem<void, ver>(this, &ver::x), "")
#define _OPCODEFUNC(ver, x) setProc(new Common::Functor1Mem<OpFuncParams &, bool, ver>(this, &ver::x), "")
#define _OPCODEGOB(ver, x) setProc(new Common::Functor1Mem<OpGobParams &, void, ver>(this, &ver::x), "")
#endif
#define CLEAROPCODEDRAW(i) _opcodesDraw[i].setProc(0, 0)
#define CLEAROPCODEFUNC(i) _opcodesFunc[i].setProc(0, 0)
#define CLEAROPCODEGOB(i) _opcodesGob.erase(i)
typedef Common::Functor0<void> OpcodeDraw;
typedef Common::Functor1<struct OpFuncParams &, bool> OpcodeFunc;
typedef Common::Functor1<struct OpGobParams &, void> OpcodeGob;
struct OpFuncParams {
byte cmdCount;
byte counter;
int16 retFlag;
};
struct OpGobParams {
int16 extraData;
int16 paramCount;
VariableReference retVarPtr;
Goblin::Gob_Object *objDesc;
};
template<typename T>
struct OpcodeEntry : Common::NonCopyable {
T *proc;
const char *desc;
OpcodeEntry() : proc(0), desc(0) {}
~OpcodeEntry() {
setProc(0, 0);
}
void setProc(T *p, const char *d) {
if (proc != p) {
delete proc;
proc = p;
}
desc = d;
}
};
class Inter {
public:
uint8 _terminate;
int16 *_breakFromLevel;
int16 *_nestLevel;
uint32 _soundEndTimeKey;
int16 _soundStopVal;
Variables *_variables;
void setupOpcodes();
void initControlVars(char full);
void renewTimeInVars();
void storeMouse();
void storeKey(int16 key);
void writeVar(uint32 offset, uint16 type, uint32 value);
void funcBlock(int16 retFlag);
void callSub(int16 retFlag);
void allocateVars(uint32 count);
void delocateVars();
virtual int16 loadSound(int16 slot) = 0;
virtual void animPalette() = 0;
Inter(GobEngine *vm);
virtual ~Inter();
protected:
OpcodeEntry<OpcodeDraw> _opcodesDraw[256];
OpcodeEntry<OpcodeFunc> _opcodesFunc[256];
Common::HashMap<int, OpcodeEntry<OpcodeGob> > _opcodesGob;
bool _break;
int16 _animPalLowIndex[8];
int16 _animPalHighIndex[8];
int16 _animPalDir[8];
byte _varStack[300];
int16 _varStackPos;
// The busy-wait detection in o1_keyFunc breaks fast scrolling in Ween
bool _noBusyWait;
GobEngine *_vm;
void executeOpcodeDraw(byte i);
bool executeOpcodeFunc(byte i, byte j, OpFuncParams ¶ms);
void executeOpcodeGob(int i, OpGobParams ¶ms);
const char *getDescOpcodeDraw(byte i);
const char *getDescOpcodeFunc(byte i, byte j);
const char *getDescOpcodeGob(int i);
virtual void setupOpcodesDraw() = 0;
virtual void setupOpcodesFunc() = 0;
virtual void setupOpcodesGob() = 0;
virtual void checkSwitchTable(uint32 &offset) = 0;
void o_drawNOP() {}
bool o_funcNOP(OpFuncParams ¶ms) { return false; }
void o_gobNOP(OpGobParams ¶ms) {}
};
class Inter_v1 : public Inter {
public:
Inter_v1(GobEngine *vm);
virtual ~Inter_v1() {}
virtual int16 loadSound(int16 slot);
virtual void animPalette();
protected:
virtual void setupOpcodesDraw();
virtual void setupOpcodesFunc();
virtual void setupOpcodesGob();
virtual void checkSwitchTable(uint32 &offset);
void o1_loadMult();
void o1_playMult();
void o1_freeMultKeys();
void o1_initCursor();
void o1_initCursorAnim();
void o1_clearCursorAnim();
void o1_setRenderFlags();
void o1_loadAnim();
void o1_freeAnim();
void o1_updateAnim();
void o1_initMult();
void o1_freeMult();
void o1_animate();
void o1_loadMultObject();
void o1_getAnimLayerInfo();
void o1_getObjAnimSize();
void o1_loadStatic();
void o1_freeStatic();
void o1_renderStatic();
void o1_loadCurLayer();
void o1_playCDTrack();
void o1_getCDTrackPos();
void o1_stopCD();
void o1_loadFontToSprite();
void o1_freeFontToSprite();
bool o1_callSub(OpFuncParams ¶ms);
bool o1_printTotText(OpFuncParams ¶ms);
bool o1_loadCursor(OpFuncParams ¶ms);
bool o1_switch (OpFuncParams ¶ms);
bool o1_repeatUntil(OpFuncParams ¶ms);
bool o1_whileDo(OpFuncParams ¶ms);
bool o1_if(OpFuncParams ¶ms);
bool o1_assign(OpFuncParams ¶ms);
bool o1_loadSpriteToPos(OpFuncParams ¶ms);
bool o1_printText(OpFuncParams ¶ms);
bool o1_loadTot(OpFuncParams ¶ms);
bool o1_palLoad(OpFuncParams ¶ms);
bool o1_keyFunc(OpFuncParams ¶ms);
bool o1_capturePush(OpFuncParams ¶ms);
bool o1_capturePop(OpFuncParams ¶ms);
bool o1_animPalInit(OpFuncParams ¶ms);
bool o1_drawOperations(OpFuncParams ¶ms);
bool o1_setcmdCount(OpFuncParams ¶ms);
bool o1_return(OpFuncParams ¶ms);
bool o1_renewTimeInVars(OpFuncParams ¶ms);
bool o1_speakerOn(OpFuncParams ¶ms);
bool o1_speakerOff(OpFuncParams ¶ms);
bool o1_putPixel(OpFuncParams ¶ms);
bool o1_goblinFunc(OpFuncParams ¶ms);
bool o1_createSprite(OpFuncParams ¶ms);
bool o1_freeSprite(OpFuncParams ¶ms);
bool o1_returnTo(OpFuncParams ¶ms);
bool o1_loadSpriteContent(OpFuncParams ¶ms);
bool o1_copySprite(OpFuncParams ¶ms);
bool o1_fillRect(OpFuncParams ¶ms);
bool o1_drawLine(OpFuncParams ¶ms);
bool o1_strToLong(OpFuncParams ¶ms);
bool o1_invalidate(OpFuncParams ¶ms);
bool o1_setBackDelta(OpFuncParams ¶ms);
bool o1_playSound(OpFuncParams ¶ms);
bool o1_stopSound(OpFuncParams ¶ms);
bool o1_loadSound(OpFuncParams ¶ms);
bool o1_freeSoundSlot(OpFuncParams ¶ms);
bool o1_waitEndPlay(OpFuncParams ¶ms);
bool o1_playComposition(OpFuncParams ¶ms);
bool o1_getFreeMem(OpFuncParams ¶ms);
bool o1_checkData(OpFuncParams ¶ms);
bool o1_cleanupStr(OpFuncParams ¶ms);
bool o1_insertStr(OpFuncParams ¶ms);
bool o1_cutStr(OpFuncParams ¶ms);
bool o1_strstr(OpFuncParams ¶ms);
bool o1_istrlen(OpFuncParams ¶ms);
bool o1_setMousePos(OpFuncParams ¶ms);
bool o1_setFrameRate(OpFuncParams ¶ms);
bool o1_animatePalette(OpFuncParams ¶ms);
bool o1_animateCursor(OpFuncParams ¶ms);
bool o1_blitCursor(OpFuncParams ¶ms);
bool o1_loadFont(OpFuncParams ¶ms);
bool o1_freeFont(OpFuncParams ¶ms);
bool o1_readData(OpFuncParams ¶ms);
bool o1_writeData(OpFuncParams ¶ms);
bool o1_manageDataFile(OpFuncParams ¶ms);
void o1_setState(OpGobParams ¶ms);
void o1_setCurFrame(OpGobParams ¶ms);
void o1_setNextState(OpGobParams ¶ms);
void o1_setMultState(OpGobParams ¶ms);
void o1_setOrder(OpGobParams ¶ms);
void o1_setActionStartState(OpGobParams ¶ms);
void o1_setCurLookDir(OpGobParams ¶ms);
void o1_setType(OpGobParams ¶ms);
void o1_setNoTick(OpGobParams ¶ms);
void o1_setPickable(OpGobParams ¶ms);
void o1_setXPos(OpGobParams ¶ms);
void o1_setYPos(OpGobParams ¶ms);
void o1_setDoAnim(OpGobParams ¶ms);
void o1_setRelaxTime(OpGobParams ¶ms);
void o1_setMaxTick(OpGobParams ¶ms);
void o1_getState(OpGobParams ¶ms);
void o1_getCurFrame(OpGobParams ¶ms);
void o1_getNextState(OpGobParams ¶ms);
void o1_getMultState(OpGobParams ¶ms);
void o1_getOrder(OpGobParams ¶ms);
void o1_getActionStartState(OpGobParams ¶ms);
void o1_getCurLookDir(OpGobParams ¶ms);
void o1_getType(OpGobParams ¶ms);
void o1_getNoTick(OpGobParams ¶ms);
void o1_getPickable(OpGobParams ¶ms);
void o1_getObjMaxFrame(OpGobParams ¶ms);
void o1_getXPos(OpGobParams ¶ms);
void o1_getYPos(OpGobParams ¶ms);
void o1_getDoAnim(OpGobParams ¶ms);
void o1_getRelaxTime(OpGobParams ¶ms);
void o1_getMaxTick(OpGobParams ¶ms);
void o1_manipulateMap(OpGobParams ¶ms);
void o1_getItem(OpGobParams ¶ms);
void o1_manipulateMapIndirect(OpGobParams ¶ms);
void o1_getItemIndirect(OpGobParams ¶ms);
void o1_setPassMap(OpGobParams ¶ms);
void o1_setGoblinPosH(OpGobParams ¶ms);
void o1_getGoblinPosXH(OpGobParams ¶ms);
void o1_getGoblinPosYH(OpGobParams ¶ms);
void o1_setGoblinMultState(OpGobParams ¶ms);
void o1_setGoblinUnk14(OpGobParams ¶ms);
void o1_setItemIdInPocket(OpGobParams ¶ms);
void o1_setItemIndInPocket(OpGobParams ¶ms);
void o1_getItemIdInPocket(OpGobParams ¶ms);
void o1_getItemIndInPocket(OpGobParams ¶ms);
void o1_setGoblinPos(OpGobParams ¶ms);
void o1_setGoblinState(OpGobParams ¶ms);
void o1_setGoblinStateRedraw(OpGobParams ¶ms);
void o1_decRelaxTime(OpGobParams ¶ms);
void o1_getGoblinPosX(OpGobParams ¶ms);
void o1_getGoblinPosY(OpGobParams ¶ms);
void o1_clearPathExistence(OpGobParams ¶ms);
void o1_setGoblinVisible(OpGobParams ¶ms);
void o1_setGoblinInvisible(OpGobParams ¶ms);
void o1_getObjectIntersect(OpGobParams ¶ms);
void o1_getGoblinIntersect(OpGobParams ¶ms);
void o1_setItemPos(OpGobParams ¶ms);
void o1_loadObjects(OpGobParams ¶ms);
void o1_freeObjects(OpGobParams ¶ms);
void o1_animateObjects(OpGobParams ¶ms);
void o1_drawObjects(OpGobParams ¶ms);
void o1_loadMap(OpGobParams ¶ms);
void o1_moveGoblin(OpGobParams ¶ms);
void o1_switchGoblin(OpGobParams ¶ms);
void o1_loadGoblin(OpGobParams ¶ms);
void o1_writeTreatItem(OpGobParams ¶ms);
void o1_moveGoblin0(OpGobParams ¶ms);
void o1_setGoblinTarget(OpGobParams ¶ms);
void o1_setGoblinObjectsPos(OpGobParams ¶ms);
void o1_initGoblin(OpGobParams ¶ms);
void manipulateMap(int16 xPos, int16 yPos, int16 item);
};
class Inter_v2 : public Inter_v1 {
public:
Inter_v2(GobEngine *vm);
virtual ~Inter_v2() {}
virtual int16 loadSound(int16 search);
virtual void animPalette();
protected:
virtual void setupOpcodesDraw();
virtual void setupOpcodesFunc();
virtual void setupOpcodesGob();
virtual void checkSwitchTable(uint32 &offset);
void o2_playMult();
void o2_freeMultKeys();
void o2_setRenderFlags();
void o2_multSub();
void o2_initMult();
void o2_loadMultObject();
void o2_renderStatic();
void o2_loadCurLayer();
void o2_playCDTrack();
void o2_waitCDTrackEnd();
void o2_stopCD();
void o2_readLIC();
void o2_freeLIC();
void o2_getCDTrackPos();
void o2_loadFontToSprite();
void o2_totSub();
void o2_switchTotSub();
void o2_pushVars();
void o2_popVars();
void o2_loadMapObjects();
void o2_freeGoblins();
void o2_moveGoblin();
void o2_writeGoblinPos();
void o2_stopGoblin();
void o2_setGoblinState();
void o2_placeGoblin();
void o2_initScreen();
void o2_scroll();
void o2_setScrollOffset();
void o2_playImd();
void o2_getImdInfo();
void o2_openItk();
void o2_closeItk();
void o2_setImdFrontSurf();
void o2_resetImdFrontSurf();
bool o2_assign(OpFuncParams ¶ms);
bool o2_printText(OpFuncParams ¶ms);
bool o2_animPalInit(OpFuncParams ¶ms);
bool o2_addHotspot(OpFuncParams ¶ms);
bool o2_removeHotspot(OpFuncParams ¶ms);
bool o2_goblinFunc(OpFuncParams ¶ms);
bool o2_stopSound(OpFuncParams ¶ms);
bool o2_loadSound(OpFuncParams ¶ms);
bool o2_getFreeMem(OpFuncParams ¶ms);
bool o2_checkData(OpFuncParams ¶ms);
bool o2_readData(OpFuncParams ¶ms);
bool o2_writeData(OpFuncParams ¶ms);
void o2_loadInfogramesIns(OpGobParams ¶ms);
void o2_playInfogrames(OpGobParams ¶ms);
void o2_startInfogrames(OpGobParams ¶ms);
void o2_stopInfogrames(OpGobParams ¶ms);
void o2_handleGoblins(OpGobParams ¶ms);
void o2_playProtracker(OpGobParams ¶ms);
void o2_stopProtracker(OpGobParams ¶ms);
};
class Inter_Bargon : public Inter_v2 {
public:
Inter_Bargon(GobEngine *vm);
virtual ~Inter_Bargon() {}
protected:
virtual void setupOpcodesDraw();
virtual void setupOpcodesFunc();
virtual void setupOpcodesGob();
void oBargon_intro0(OpGobParams ¶ms);
void oBargon_intro1(OpGobParams ¶ms);
void oBargon_intro2(OpGobParams ¶ms);
void oBargon_intro3(OpGobParams ¶ms);
void oBargon_intro4(OpGobParams ¶ms);
void oBargon_intro5(OpGobParams ¶ms);
void oBargon_intro6(OpGobParams ¶ms);
void oBargon_intro7(OpGobParams ¶ms);
void oBargon_intro8(OpGobParams ¶ms);
void oBargon_intro9(OpGobParams ¶ms);
};
class Inter_Fascination : public Inter_v2 {
public:
Inter_Fascination(GobEngine *vm);
virtual ~Inter_Fascination() {}
protected:
virtual void setupOpcodesDraw();
virtual void setupOpcodesFunc();
virtual void setupOpcodesGob();
void oFascin_playProtracker(OpGobParams ¶ms);
bool oFascin_repeatUntil(OpFuncParams ¶ms);
bool oFascin_assign(OpFuncParams ¶ms);
bool oFascin_copySprite(OpFuncParams ¶ms);
bool oFascin_keyFunc(OpFuncParams ¶ms);
void oFascin_playTirb(OpGobParams ¶ms);
void oFascin_playTira(OpGobParams ¶ms);
void oFascin_loadExtasy(OpGobParams ¶ms);
void oFascin_adlibPlay(OpGobParams ¶ms);
void oFascin_adlibStop(OpGobParams ¶ms);
void oFascin_adlibUnload(OpGobParams ¶ms);
void oFascin_loadMus1(OpGobParams ¶ms);
void oFascin_loadMus2(OpGobParams ¶ms);
void oFascin_loadMus3(OpGobParams ¶ms);
void oFascin_loadBatt1(OpGobParams ¶ms);
void oFascin_loadBatt2(OpGobParams ¶ms);
void oFascin_loadBatt3(OpGobParams ¶ms);
void oFascin_loadMod(OpGobParams ¶ms);
void oFascin_setWinSize();
void oFascin_closeWin();
void oFascin_activeWin();
void oFascin_openWin();
void oFascin_initCursorAnim();
void oFascin_setRenderFlags();
void oFascin_setWinFlags();
};
class Inter_v3 : public Inter_v2 {
public:
Inter_v3(GobEngine *vm);
virtual ~Inter_v3() {}
protected:
virtual void setupOpcodesDraw();
virtual void setupOpcodesFunc();
virtual void setupOpcodesGob();
bool o3_getTotTextItemPart(OpFuncParams ¶ms);
bool o3_copySprite(OpFuncParams ¶ms);
void o3_wobble(OpGobParams ¶ms);
};
class Inter_v4 : public Inter_v3 {
public:
Inter_v4(GobEngine *vm);
virtual ~Inter_v4() {}
protected:
virtual void setupOpcodesDraw();
virtual void setupOpcodesFunc();
virtual void setupOpcodesGob();
void o4_initScreen();
void o4_playVmdOrMusic();
};
class Inter_v5 : public Inter_v4 {
public:
Inter_v5(GobEngine *vm);
virtual ~Inter_v5() {}
protected:
byte _gob_97_98_val;
virtual void setupOpcodesDraw();
virtual void setupOpcodesFunc();
virtual void setupOpcodesGob();
void o5_deleteFile();
void o5_initScreen();
bool o5_istrlen(OpFuncParams ¶ms);
void o5_spaceShooter(OpGobParams ¶ms);
void o5_getSystemCDSpeed(OpGobParams ¶ms);
void o5_getSystemRAM(OpGobParams ¶ms);
void o5_getSystemCPUSpeed(OpGobParams ¶ms);
void o5_getSystemDrawSpeed(OpGobParams ¶ms);
void o5_totalSystemSpecs(OpGobParams ¶ms);
void o5_saveSystemSpecs(OpGobParams ¶ms);
void o5_loadSystemSpecs(OpGobParams ¶ms);
void o5_gob92(OpGobParams ¶ms);
void o5_gob95(OpGobParams ¶ms);
void o5_gob96(OpGobParams ¶ms);
void o5_gob97(OpGobParams ¶ms);
void o5_gob98(OpGobParams ¶ms);
void o5_gob100(OpGobParams ¶ms);
void o5_gob200(OpGobParams ¶ms);
};
class Inter_v6 : public Inter_v5 {
public:
Inter_v6(GobEngine *vm);
virtual ~Inter_v6() {}
protected:
bool _gotFirstPalette;
virtual void setupOpcodesDraw();
virtual void setupOpcodesFunc();
virtual void setupOpcodesGob();
void o6_totSub();
void o6_playVmdOrMusic();
void o6_openItk();
bool o6_loadCursor(OpFuncParams ¶ms);
bool o6_assign(OpFuncParams ¶ms);
bool o6_palLoad(OpFuncParams ¶ms);
bool o6_removeHotspot(OpFuncParams ¶ms);
bool o6_fillRect(OpFuncParams ¶ms);
void probe16bitMusic(char *fileName);
};
class Inter_Playtoons : public Inter_v6 {
public:
Inter_Playtoons(GobEngine *vm);
virtual ~Inter_Playtoons() {}
protected:
virtual void setupOpcodesDraw();
virtual void setupOpcodesFunc();
virtual void setupOpcodesGob();
bool oPlaytoons_printText(OpFuncParams ¶ms);
bool oPlaytoons_F_1B(OpFuncParams ¶ms);
bool oPlaytoons_putPixel(OpFuncParams ¶ms);
bool oPlaytoons_freeSprite(OpFuncParams ¶ms);
bool oPlaytoons_checkData(OpFuncParams ¶ms);
bool oPlaytoons_readData(OpFuncParams ¶ms);
void oPlaytoons_getObjAnimSize();
void oPlaytoons_CD_20_23();
void oPlaytoons_CD_25();
void oPlaytoons_copyFile();
void oPlaytoons_openItk();
};
} // End of namespace Gob
#endif // GOB_INTER_H
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