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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/inter.h"
#include "gob/dataio.h"
#include "gob/script.h"
#include "gob/game.h"
#include "gob/sound/sound.h"
#include "gob/sound/sounddesc.h"
namespace Gob {
#define OPCODEVER Inter_Geisha
#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
Inter_Geisha::Inter_Geisha(GobEngine *vm) : Inter_v1(vm) {
}
void Inter_Geisha::setupOpcodesDraw() {
Inter_v1::setupOpcodesDraw();
}
void Inter_Geisha::setupOpcodesFunc() {
Inter_v1::setupOpcodesFunc();
OPCODEFUNC(0x3A, oGeisha_loadSound);
}
void Inter_Geisha::setupOpcodesGob() {
}
void Inter_Geisha::oGeisha_loadSound(OpFuncParams ¶ms) {
loadSound(-1);
}
int16 Inter_Geisha::loadSound(int16 slot) {
const char *sndFile = _vm->_game->_script->evalString();
if (slot == -1)
slot = _vm->_game->_script->readValExpr();
SoundDesc *sample = _vm->_sound->sampleGetBySlot(slot);
if (!sample)
return 0;
int32 dataSize;
byte *dataPtr = _vm->_dataIO->getFile(sndFile, dataSize);
if (!dataPtr)
return 0;
if (!sample->load(SOUND_SND, dataPtr, dataSize)) {
delete[] dataPtr;
return 0;
}
return 0;
}
} // End of namespace Gob
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