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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/inter.h"
#include "gob/game.h"
#include "gob/script.h"
namespace Gob {
#define OPCODEVER Inter_Inca2
#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
Inter_Inca2::Inter_Inca2(GobEngine *vm) : Inter_v3(vm) {
}
void Inter_Inca2::setupOpcodesDraw() {
Inter_v3::setupOpcodesDraw();
}
void Inter_Inca2::setupOpcodesFunc() {
Inter_v3::setupOpcodesFunc();
OPCODEFUNC(0x25, oInca2_spaceShooter);
}
void Inter_Inca2::setupOpcodesGob() {
}
bool Inter_Inca2::oInca2_spaceShooter(OpFuncParams ¶ms) {
// TODO: Not yet implemented. We'll pretend we won the match for now
_vm->_game->_script->skip(4);
uint16 resVar = _vm->_game->_script->readUint16();
_vm->_game->_script->skip(4);
WRITE_VAR(resVar, 1);
return false;
}
} // End of namespace Gob
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