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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/str.h"

#include "gob/gob.h"
#include "gob/inter.h"
#include "gob/global.h"
#include "gob/draw.h"
#include "gob/game.h"
#include "gob/script.h"
#include "gob/videoplayer.h"
#include "gob/sound/sound.h"

namespace Gob {

#define OPCODEVER Inter_v4
#define OPCODEDRAW(i, x)  _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
#define OPCODEFUNC(i, x)  _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x)   _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)

Inter_v4::Inter_v4(GobEngine *vm) : Inter_v3(vm) {
}

void Inter_v4::setupOpcodesDraw() {
	Inter_v3::setupOpcodesDraw();

	OPCODEDRAW(0x80, o4_initScreen);
	OPCODEDRAW(0x83, o4_playVmdOrMusic);
}

void Inter_v4::setupOpcodesFunc() {
	Inter_v3::setupOpcodesFunc();
}

void Inter_v4::setupOpcodesGob() {
}

void Inter_v4::o4_initScreen() {
	int16 offY;
	int16 videoMode;
	int16 width, height;

	offY = _vm->_game->_script->readInt16();

	videoMode = offY & 0xFF;
	offY = (offY >> 8) & 0xFF;

	width = _vm->_game->_script->readValExpr();
	height = _vm->_game->_script->readValExpr();

	_vm->_video->clearScreen();

	_vm->_global->_fakeVideoMode = videoMode;

	// Some versions require this
	if (videoMode == 0xD)
		videoMode = _vm->_mode;

	if ((videoMode == _vm->_global->_videoMode) && (width == -1))
		return;

	if (width > 0)
		_vm->_video->_surfWidth = width;
	if (height > 0)
		_vm->_video->_surfHeight = height;

	_vm->_video->_screenDeltaX = 0;
	if (_vm->_video->_surfWidth < _vm->_width)
		_vm->_video->_screenDeltaX = (_vm->_width - _vm->_video->_surfWidth) / 2;

	_vm->_global->_mouseMinX = _vm->_video->_screenDeltaX;
	_vm->_global->_mouseMaxX = _vm->_video->_screenDeltaX + _vm->_video->_surfWidth - 1;

	_vm->_video->_splitStart = _vm->_video->_surfHeight - offY;

	_vm->_video->_splitHeight1 = MIN<int16>(_vm->_height, _vm->_video->_surfHeight);
	_vm->_video->_splitHeight2 = offY;

	if ((_vm->_video->_surfHeight + offY) < _vm->_height)
		_vm->_video->_screenDeltaY = (_vm->_height - (_vm->_video->_surfHeight + offY)) / 2;
	else
		_vm->_video->_screenDeltaY = 0;

	_vm->_global->_mouseMaxY = (_vm->_video->_surfHeight + _vm->_video->_screenDeltaY) - offY - 1;
	_vm->_global->_mouseMinY = _vm->_video->_screenDeltaY;

	_vm->_draw->closeScreen();
	_vm->_util->clearPalette();
	memset(_vm->_global->_redPalette, 0, 256);
	memset(_vm->_global->_greenPalette, 0, 256);
	memset(_vm->_global->_bluePalette, 0, 256);

	_vm->_video->_splitSurf.reset();
	_vm->_draw->_spritesArray[24].reset();
	_vm->_draw->_spritesArray[25].reset();

	_vm->_global->_videoMode = videoMode;
	_vm->_video->initPrimary(videoMode);
	WRITE_VAR(15, _vm->_global->_fakeVideoMode);

	_vm->_global->_setAllPalette = true;

	_vm->_util->setMousePos(_vm->_global->_inter_mouseX,
			_vm->_global->_inter_mouseY);
	_vm->_util->clearPalette();

	_vm->_draw->initScreen();

	_vm->_util->setScrollOffset();

	if (offY > 0) {
		_vm->_draw->_spritesArray[24] = SurfacePtr(new Surface(_vm->_width, offY, _vm->getPixelFormat().bytesPerPixel));
		_vm->_draw->_spritesArray[25] = SurfacePtr(new Surface(_vm->_width, offY, _vm->getPixelFormat().bytesPerPixel));
		_vm->_video->_splitSurf = _vm->_draw->_spritesArray[25];
	}
}

void Inter_v4::o4_playVmdOrMusic() {
	Common::String file = _vm->_game->_script->evalString();

	// WORKAROUND: The nut rolling animation in the administration center
	// in Woodruff is called "noixroul", but the scripts think it's "noixroule".
	if ((_vm->getGameType() == kGameTypeWoodruff) && file.equalsIgnoreCase("noixroule"))
		file = "noixroul";

	VideoPlayer::Properties props;

	props.x          = _vm->_game->_script->readValExpr();
	props.y          = _vm->_game->_script->readValExpr();
	props.startFrame = _vm->_game->_script->readValExpr();
	props.lastFrame  = _vm->_game->_script->readValExpr();
	props.breakKey   = _vm->_game->_script->readValExpr();
	props.flags      = _vm->_game->_script->readValExpr();
	props.palStart   = _vm->_game->_script->readValExpr();
	props.palEnd     = _vm->_game->_script->readValExpr();
	props.palCmd     = 1 << (props.flags & 0x3F);

	debugC(1, kDebugVideo, "Playing video \"%s\" @ %d+%d, frames %d - %d, "
			"paletteCmd %d (%d - %d), flags %X", file.c_str(),
			props.x, props.y, props.startFrame, props.lastFrame,
			props.palCmd, props.palStart, props.palEnd, props.flags);

	bool close = false;
	if (props.lastFrame == -1) {
		close = true;
	} else if (props.lastFrame == -2) {
	} else if (props.lastFrame == -3) {

		props.flags  = VideoPlayer::kFlagOtherSurface;
		props.sprite = -1;

		_vm->_mult->_objects[props.startFrame].pAnimData->animation = -props.startFrame - 1;

		if (_vm->_mult->_objects[props.startFrame].videoSlot > 0)
			_vm->_vidPlayer->closeVideo(_vm->_mult->_objects[props.startFrame].videoSlot - 1);

		uint32 x = props.x;
		uint32 y = props.y;

		int slot = _vm->_vidPlayer->openVideo(false, file, props);

		_vm->_mult->_objects[props.startFrame].videoSlot = slot + 1;

		if (x == 0xFFFFFFFF) {
			*_vm->_mult->_objects[props.startFrame].pPosX = _vm->_vidPlayer->getDefaultX(slot);
			*_vm->_mult->_objects[props.startFrame].pPosY = _vm->_vidPlayer->getDefaultY(slot);
		} else {
			*_vm->_mult->_objects[props.startFrame].pPosX = x;
			*_vm->_mult->_objects[props.startFrame].pPosY = y;
		}

		return;
	} else if (props.lastFrame == -4) {
		warning("Woodruff Stub: Video/Music command -4: Play background video %s", file.c_str());
		return;
	} else if (props.lastFrame == -5) {
		_vm->_sound->bgStop();
		return;
	} else if (props.lastFrame == -6) {
		return;
	} else if (props.lastFrame == -7) {
		return;
	} else if (props.lastFrame == -8) {
		warning("Woodruff Stub: Video/Music command -8: Play background video %s", file.c_str());
		return;
	} else if (props.lastFrame == -9) {
		_vm->_sound->bgStop();
		_vm->_sound->bgSetPlayMode(Sound::kPlayModeRandom);
		_vm->_sound->bgPlay(file.c_str(), "SND", SOUND_SND, props.palStart);
		return;
	} else if (props.lastFrame < 0) {
		warning("Unknown Video/Music command: %d, %s", props.lastFrame, file.c_str());
		return;
	}

	if (props.startFrame == -2) {
		props.startFrame = 0;
		props.lastFrame = -1;
		close = false;
	}

	_vm->_vidPlayer->evaluateFlags(props);

	int slot = 0;
	if (!file.empty() && ((slot = _vm->_vidPlayer->openVideo(true, file, props)) < 0)) {
		WRITE_VAR(11, (uint32) -1);
		return;
	}

	if (props.startFrame >= 0)
		_vm->_vidPlayer->play(slot, props);

	if (close)
		_vm->_vidPlayer->closeVideo(slot);
}

} // End of namespace Gob