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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/endian.h"
#include "common/archive.h"
#include "common/winexe_pe.h"
#include "graphics/cursorman.h"
#include "graphics/wincursor.h"
#include "image/iff.h"
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/dataio.h"
#include "gob/inter.h"
#include "gob/game.h"
#include "gob/script.h"
#include "gob/expression.h"
#include "gob/videoplayer.h"
#include "gob/sound/sound.h"
namespace Gob {
#define OPCODEVER Inter_v7
#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
Inter_v7::Inter_v7(GobEngine *vm) : Inter_Playtoons(vm), _cursors(0) {
}
Inter_v7::~Inter_v7() {
delete _cursors;
}
void Inter_v7::setupOpcodesDraw() {
Inter_Playtoons::setupOpcodesDraw();
OPCODEDRAW(0x0C, o7_draw0x0C);
OPCODEDRAW(0x0D, o7_loadCursor);
OPCODEDRAW(0x44, o7_displayWarning);
OPCODEDRAW(0x45, o7_logString);
OPCODEDRAW(0x57, o7_intToString);
OPCODEDRAW(0x59, o7_callFunction);
OPCODEDRAW(0x5A, o7_loadFunctions);
OPCODEDRAW(0x83, o7_playVmdOrMusic);
OPCODEDRAW(0x89, o7_draw0x89);
OPCODEDRAW(0x8A, o7_findFile);
OPCODEDRAW(0x8B, o7_findCDFile);
OPCODEDRAW(0x8C, o7_getSystemProperty);
OPCODEDRAW(0x90, o7_loadImage);
OPCODEDRAW(0x93, o7_setVolume);
OPCODEDRAW(0x95, o7_zeroVar);
OPCODEDRAW(0xA1, o7_getINIValue);
OPCODEDRAW(0xA2, o7_setINIValue);
OPCODEDRAW(0xA4, o7_loadIFFPalette);
OPCODEDRAW(0xC4, o7_opendBase);
OPCODEDRAW(0xC5, o7_closedBase);
OPCODEDRAW(0xC6, o7_getDBString);
}
void Inter_v7::setupOpcodesFunc() {
Inter_Playtoons::setupOpcodesFunc();
}
void Inter_v7::setupOpcodesGob() {
Inter_Playtoons::setupOpcodesGob();
OPCODEGOB(420, o7_oemToANSI);
OPCODEGOB(513, o7_gob0x201);
}
void Inter_v7::o7_draw0x0C() {
WRITE_VAR(17, 0);
}
void Inter_v7::resizeCursors(int16 width, int16 height, int16 count, bool transparency) {
if (width <= 0)
width = _vm->_draw->_cursorWidth;
if (height <= 0)
height = _vm->_draw->_cursorHeight;
width = MAX<uint16>(width , _vm->_draw->_cursorWidth);
height = MAX<uint16>(height, _vm->_draw->_cursorHeight);
_vm->_draw->_transparentCursor = transparency;
// Cursors sprite already big enough
if ((_vm->_draw->_cursorWidth >= width) && (_vm->_draw->_cursorHeight >= height) &&
(_vm->_draw->_cursorCount >= count))
return;
_vm->_draw->_cursorCount = count;
_vm->_draw->_cursorWidth = width;
_vm->_draw->_cursorHeight = height;
_vm->_draw->freeSprite(Draw::kCursorSurface);
_vm->_draw->_cursorSprites.reset();
_vm->_draw->_cursorSpritesBack.reset();
_vm->_draw->_scummvmCursor.reset();
_vm->_draw->initSpriteSurf(Draw::kCursorSurface, width * count, height, 2);
_vm->_draw->_cursorSpritesBack = _vm->_draw->_spritesArray[Draw::kCursorSurface];
_vm->_draw->_cursorSprites = _vm->_draw->_cursorSpritesBack;
_vm->_draw->_scummvmCursor = _vm->_video->initSurfDesc(width, height, SCUMMVM_CURSOR);
for (int i = 0; i < 40; i++) {
_vm->_draw->_cursorAnimLow[i] = -1;
_vm->_draw->_cursorAnimDelays[i] = 0;
_vm->_draw->_cursorAnimHigh[i] = 0;
}
_vm->_draw->_cursorAnimLow[1] = 0;
delete[] _vm->_draw->_doCursorPalettes;
delete[] _vm->_draw->_cursorPalettes;
delete[] _vm->_draw->_cursorKeyColors;
delete[] _vm->_draw->_cursorPaletteStarts;
delete[] _vm->_draw->_cursorPaletteCounts;
delete[] _vm->_draw->_cursorHotspotsX;
delete[] _vm->_draw->_cursorHotspotsY;
_vm->_draw->_cursorPalettes = new byte[256 * 3 * count];
_vm->_draw->_doCursorPalettes = new bool[count];
_vm->_draw->_cursorKeyColors = new byte[count];
_vm->_draw->_cursorPaletteStarts = new uint16[count];
_vm->_draw->_cursorPaletteCounts = new uint16[count];
_vm->_draw->_cursorHotspotsX = new int32[count];
_vm->_draw->_cursorHotspotsY = new int32[count];
memset(_vm->_draw->_cursorPalettes , 0, count * 256 * 3);
memset(_vm->_draw->_doCursorPalettes , 0, count * sizeof(bool));
memset(_vm->_draw->_cursorKeyColors , 0, count * sizeof(byte));
memset(_vm->_draw->_cursorPaletteStarts, 0, count * sizeof(uint16));
memset(_vm->_draw->_cursorPaletteCounts, 0, count * sizeof(uint16));
memset(_vm->_draw->_cursorHotspotsX , 0, count * sizeof(int32));
memset(_vm->_draw->_cursorHotspotsY , 0, count * sizeof(int32));
}
void Inter_v7::o7_loadCursor() {
int16 cursorIndex = _vm->_game->_script->readValExpr();
Common::String cursorName = _vm->_game->_script->evalString();
// Clear the cursor sprite at that index
_vm->_draw->_cursorSprites->fillRect(cursorIndex * _vm->_draw->_cursorWidth, 0,
cursorIndex * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1,
_vm->_draw->_cursorHeight - 1, 0);
// If the cursor name is empty, that cursor will be drawn by the scripts
if (cursorName.empty()) {
// Make sure the cursors sprite is big enough and set to non-extern palette
resizeCursors(-1, -1, cursorIndex + 1, true);
_vm->_draw->_doCursorPalettes[cursorIndex] = false;
return;
}
Graphics::WinCursorGroup *cursorGroup = 0;
Graphics::Cursor *defaultCursor = 0;
// Load the cursor file and cursor group
if (loadCursorFile())
cursorGroup = Graphics::WinCursorGroup::createCursorGroup(_cursors, Common::WinResourceID(cursorName));
// If the requested cursor does not exist, create a default one
const Graphics::Cursor *cursor = 0;
if (!cursorGroup || cursorGroup->cursors.empty() || !cursorGroup->cursors[0].cursor) {
defaultCursor = Graphics::makeDefaultWinCursor();
cursor = defaultCursor;
} else
cursor = cursorGroup->cursors[0].cursor;
// Make sure the cursors sprite it big enough
resizeCursors(cursor->getWidth(), cursor->getHeight(), cursorIndex + 1, true);
Surface cursorSurf(cursor->getWidth(), cursor->getHeight(), 1, cursor->getSurface());
_vm->_draw->_cursorSprites->blit(cursorSurf, cursorIndex * _vm->_draw->_cursorWidth, 0);
memcpy(_vm->_draw->_cursorPalettes + cursorIndex * 256 * 3, cursor->getPalette(), cursor->getPaletteCount() * 3);
_vm->_draw->_doCursorPalettes [cursorIndex] = true;
_vm->_draw->_cursorKeyColors [cursorIndex] = cursor->getKeyColor();
_vm->_draw->_cursorPaletteStarts[cursorIndex] = cursor->getPaletteStartIndex();
_vm->_draw->_cursorPaletteCounts[cursorIndex] = cursor->getPaletteCount();
_vm->_draw->_cursorHotspotsX [cursorIndex] = cursor->getHotspotX();
_vm->_draw->_cursorHotspotsY [cursorIndex] = cursor->getHotspotY();
delete cursorGroup;
delete defaultCursor;
}
void Inter_v7::o7_displayWarning() {
Common::String caption = _vm->_game->_script->evalString();
Common::String text = _vm->_game->_script->evalString();
Common::String source = _vm->_game->_script->evalString();
Common::String msg = _vm->_game->_script->evalString();
Common::String param = _vm->_game->_script->evalString();
warning("%s: %s (%s)", source.c_str(), msg.c_str(), param.c_str());
}
void Inter_v7::o7_logString() {
Common::String str0 = _vm->_game->_script->evalString();
Common::String str1 = _vm->_game->_script->evalString();
TimeDate t;
_vm->_system->getTimeAndDate(t);
debug(1, "%-9s%04d-%02d-%02dT%02d:%02d:%02d --> %s", str0.c_str(),
t.tm_year + 1900, t.tm_mon + 1, t.tm_mday,
t.tm_hour, t.tm_min, t.tm_sec, str1.c_str());
}
void Inter_v7::o7_intToString() {
uint16 valueIndex = _vm->_game->_script->readVarIndex();
uint16 destIndex = _vm->_game->_script->readVarIndex();
sprintf(GET_VARO_STR(destIndex), "%d", (int32)READ_VARO_UINT32(valueIndex));
}
void Inter_v7::o7_callFunction() {
Common::String tot = _vm->_game->_script->evalString();
Common::String function = _vm->_game->_script->evalString();
int16 param = _vm->_game->_script->readValExpr();
if (!tot.contains('.'))
tot += ".TOT";
_vm->_game->callFunction(tot, function, param);
}
void Inter_v7::o7_loadFunctions() {
Common::String tot = _vm->_game->_script->evalString();
int16 flags = _vm->_game->_script->readValExpr();
if (!tot.contains('.'))
tot += ".TOT";
_vm->_game->loadFunctions(tot, flags);
}
void Inter_v7::o7_playVmdOrMusic() {
Common::String file = _vm->_game->_script->evalString();
VideoPlayer::Properties props;
props.x = _vm->_game->_script->readValExpr();
props.y = _vm->_game->_script->readValExpr();
props.startFrame = _vm->_game->_script->readValExpr();
props.lastFrame = _vm->_game->_script->readValExpr();
props.breakKey = _vm->_game->_script->readValExpr();
props.flags = _vm->_game->_script->readValExpr();
props.palStart = _vm->_game->_script->readValExpr();
props.palEnd = _vm->_game->_script->readValExpr();
props.palCmd = 1 << (props.flags & 0x3F);
props.forceSeek = true;
debugC(1, kDebugVideo, "Playing video \"%s\" @ %d+%d, frames %d - %d, "
"paletteCmd %d (%d - %d), flags %X", file.c_str(),
props.x, props.y, props.startFrame, props.lastFrame,
props.palCmd, props.palStart, props.palEnd, props.flags);
if (file == "RIEN") {
_vm->_vidPlayer->closeAll();
return;
}
bool close = false;
if (props.lastFrame == -1) {
close = true;
} else if (props.lastFrame == -3) {
if (file.empty()) {
_vm->_vidPlayer->closeVideo(_vm->_mult->_objects[props.startFrame].videoSlot - 1);
_vm->_mult->_objects[props.startFrame].videoSlot = 0;
return;
}
props.flags = VideoPlayer::kFlagOtherSurface;
props.sprite = -1;
_vm->_mult->_objects[props.startFrame].pAnimData->animation = -props.startFrame - 1;
if (_vm->_mult->_objects[props.startFrame].videoSlot > 0)
_vm->_vidPlayer->closeVideo(_vm->_mult->_objects[props.startFrame].videoSlot - 1);
uint32 x = props.x;
uint32 y = props.y;
int slot = _vm->_vidPlayer->openVideo(false, file, props);
_vm->_mult->_objects[props.startFrame].videoSlot = slot + 1;
if (x == 0xFFFFFFFF) {
*_vm->_mult->_objects[props.startFrame].pPosX = _vm->_vidPlayer->getDefaultX(slot);
*_vm->_mult->_objects[props.startFrame].pPosY = _vm->_vidPlayer->getDefaultY(slot);
} else {
*_vm->_mult->_objects[props.startFrame].pPosX = x;
*_vm->_mult->_objects[props.startFrame].pPosY = y;
}
return;
} else if (props.lastFrame == -4) {
warning("Woodruff Stub: Video/Music command -4: Play background video %s", file.c_str());
return;
} else if (props.lastFrame == -5) {
// warning("Urban/Playtoons Stub: Stop without delay");
_vm->_sound->bgStop();
return;
} else if (props.lastFrame == -6) {
// warning("Urban/Playtoons Stub: Video/Music command -6 (cache video)");
return;
} else if (props.lastFrame == -7) {
// warning("Urban/Playtoons Stub: Video/Music command -6 (flush cache)");
return;
} else if ((props.lastFrame == -8) || (props.lastFrame == -9)) {
if (!file.contains('.'))
file += ".WA8";
probe16bitMusic(file);
if (props.lastFrame == -9)
debugC(0, kDebugVideo, "Urban/Playtoons Stub: Delayed music stop?");
_vm->_sound->bgStop();
_vm->_sound->bgPlay(file.c_str(), SOUND_WAV);
return;
} else if (props.lastFrame <= -10) {
_vm->_vidPlayer->closeVideo();
if (!(props.flags & VideoPlayer::kFlagNoVideo))
props.loop = true;
} else if (props.lastFrame < 0) {
warning("Urban/Playtoons Stub: Unknown Video/Music command: %d, %s", props.lastFrame, file.c_str());
return;
}
if (props.startFrame == -2) {
props.startFrame = 0;
props.lastFrame = -1;
props.noBlock = true;
}
_vm->_vidPlayer->evaluateFlags(props);
bool primary = true;
if (props.noBlock && (props.flags & VideoPlayer::kFlagNoVideo))
primary = false;
int slot = 0;
if (!file.empty() && ((slot = _vm->_vidPlayer->openVideo(primary, file, props)) < 0)) {
WRITE_VAR(11, (uint32) -1);
return;
}
if (props.hasSound)
_vm->_vidPlayer->closeLiveSound();
if (props.startFrame >= 0)
_vm->_vidPlayer->play(slot, props);
if (close && !props.noBlock) {
if (!props.canceled)
_vm->_vidPlayer->waitSoundEnd(slot);
_vm->_vidPlayer->closeVideo(slot);
}
}
void Inter_v7::o7_draw0x89() {
Common::String str0 = _vm->_game->_script->evalString();
Common::String str1 = _vm->_game->_script->evalString();
warning("Addy Stub Draw 0x89: \"%s\", \"%s\"", str0.c_str(), str1.c_str());
if (findFile(str0).empty()) {
storeValue(0);
return;
}
storeValue(1);
}
void Inter_v7::o7_findFile() {
Common::String file = findFile(getFile(_vm->_game->_script->evalString()));
storeString(file.c_str());
storeValue(file.empty() ? 0 : 1);
}
void Inter_v7::o7_findCDFile() {
Common::String mask = getFile(GET_VARO_STR(_vm->_game->_script->readVarIndex()));
Common::String file = findFile(mask);
warning("Addy Stub: Find CD file \"%s\"", mask.c_str());
storeValue(0);
}
void Inter_v7::o7_getSystemProperty() {
const char *property = _vm->_game->_script->evalString();
if (!scumm_stricmp(property, "TotalPhys")) {
// HACK
storeValue(1000000);
return;
}
if (!scumm_stricmp(property, "AvailPhys")) {
// HACK
storeValue(1000000);
return;
}
if (!scumm_stricmp(property, "TimeGMT")) {
renewTimeInVars();
storeValue(0);
return;
}
warning("Inter_v7::o7_getSystemProperty(): Unknown property \"%s\"", property);
storeValue(0);
}
void Inter_v7::o7_loadImage() {
Common::String file = _vm->_game->_script->evalString();
if (!file.contains('.'))
file += ".TGA";
int16 spriteIndex = _vm->_game->_script->readValExpr();
int16 left = _vm->_game->_script->readValExpr();
int16 top = _vm->_game->_script->readValExpr();
int16 width = _vm->_game->_script->readValExpr();
int16 height = _vm->_game->_script->readValExpr();
int16 x = _vm->_game->_script->readValExpr();
int16 y = _vm->_game->_script->readValExpr();
int16 transp = _vm->_game->_script->readValExpr();
if (spriteIndex > 100)
spriteIndex -= 80;
if ((spriteIndex < 0) || (spriteIndex >= Draw::kSpriteCount)) {
warning("o7_loadImage(): Sprite %d out of range", spriteIndex);
return;
}
SurfacePtr destSprite = _vm->_draw->_spritesArray[spriteIndex];
if (!destSprite) {
warning("o7_loadImage(): Sprite %d does not exist", spriteIndex);
return;
}
Common::SeekableReadStream *imageFile = _vm->_dataIO->getFile(file);
if (!imageFile) {
warning("o7_loadImage(): No such file \"%s\"", file.c_str());
return;
}
SurfacePtr image = _vm->_video->initSurfDesc(1, 1);
if (!image->loadImage(*imageFile)) {
warning("o7_loadImage(): Failed to load image \"%s\"", file.c_str());
return;
}
int16 right = left + width - 1;
int16 bottom = top + height - 1;
destSprite->blit(*image, left, top, right, bottom, x, y, transp);
}
void Inter_v7::o7_setVolume() {
uint32 volume = _vm->_game->_script->readValExpr();
warning("Addy Stub: Set volume %d (0 - 100)", volume);
}
void Inter_v7::o7_zeroVar() {
uint16 index = _vm->_game->_script->readVarIndex();
WRITE_VARO_UINT32(index, 0);
}
void Inter_v7::o7_getINIValue() {
Common::String file = getFile(_vm->_game->_script->evalString());
Common::String section = _vm->_game->_script->evalString();
Common::String key = _vm->_game->_script->evalString();
Common::String def = _vm->_game->_script->evalString();
Common::String value;
_inis.getValue(value, file, section, key, def);
storeString(value.c_str());
}
void Inter_v7::o7_setINIValue() {
Common::String file = getFile(_vm->_game->_script->evalString());
Common::String section = _vm->_game->_script->evalString();
Common::String key = _vm->_game->_script->evalString();
Common::String value = _vm->_game->_script->evalString();
_inis.setValue(file, section, key, value);
}
void Inter_v7::o7_loadIFFPalette() {
Common::String file = _vm->_game->_script->evalString();
if (!file.contains('.'))
file += ".LBM";
int16 startIndex = CLIP<int16>(_vm->_game->_script->readValExpr(), 0, 255);
int16 stopIndex = CLIP<int16>(_vm->_game->_script->readValExpr(), 0, 255);
if (startIndex > stopIndex)
SWAP(startIndex, stopIndex);
Common::SeekableReadStream *iffFile = _vm->_dataIO->getFile(file);
if (!iffFile) {
warning("o7_loadIFFPalette(): No such file \"%s\"", file.c_str());
return;
}
ImageType type = Surface::identifyImage(*iffFile);
if (type != kImageTypeIFF) {
warning("o7_loadIFFPalette(): \"%s\" is no IFF", file.c_str());
return;
}
Image::IFFDecoder decoder;
decoder.loadStream(*iffFile);
if (!decoder.getPalette() || decoder.getPaletteColorCount() != 256) {
warning("o7_loadIFFPalette(): Failed reading palette from IFF \"%s\"", file.c_str());
return;
}
const byte *palette = decoder.getPalette();
startIndex *= 3;
stopIndex *= 3;
byte *dst = (byte *)_vm->_draw->_vgaPalette + startIndex;
const byte *src = palette + startIndex;
for (int i = startIndex; i <= stopIndex + 2; ++i) {
*dst++ = *src++ >> 2;
}
if (startIndex == 0) {
dst = (byte *)_vm->_draw->_vgaPalette;
dst[0] = dst[1] = dst[2] = 0x00 >> 2;
}
if (stopIndex == 765) {
dst = (byte *)_vm->_draw->_vgaPalette + 765;
dst[0] = dst[1] = dst[2] = 0xFF >> 2;
}
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
}
void Inter_v7::o7_opendBase() {
Common::String dbFile = _vm->_game->_script->evalString();
Common::String id = _vm->_game->_script->evalString();
dbFile += ".DBF";
_databases.setLanguage(_vm->_language);
if (!_databases.open(id, dbFile)) {
WRITE_VAR(27, 0); // Failure
return;
}
WRITE_VAR(27, 1); // Success
}
void Inter_v7::o7_closedBase() {
Common::String id = _vm->_game->_script->evalString();
if (_databases.close(id))
WRITE_VAR(27, 1); // Success
else
WRITE_VAR(27, 0); // Failure
}
void Inter_v7::o7_getDBString() {
Common::String id = _vm->_game->_script->evalString();
Common::String group = _vm->_game->_script->evalString();
Common::String section = _vm->_game->_script->evalString();
Common::String keyword = _vm->_game->_script->evalString();
Common::String result;
if (!_databases.getString(id, group, section, keyword, result)) {
WRITE_VAR(27, 0); // Failure
storeString("");
return;
}
storeString(result.c_str());
WRITE_VAR(27, 1); // Success
}
void Inter_v7::o7_oemToANSI(OpGobParams ¶ms) {
_vm->_game->_script->skip(2);
}
void Inter_v7::o7_gob0x201(OpGobParams ¶ms) {
uint16 varIndex = _vm->_game->_script->readUint16();
WRITE_VAR(varIndex, 1);
}
Common::String Inter_v7::findFile(const Common::String &mask) {
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, mask);
if (files.empty())
return "";
return files.front()->getName();
}
bool Inter_v7::loadCursorFile() {
if (_cursors)
return true;
_cursors = new Common::PEResources();
if (_cursors->loadFromEXE("cursor32.dll"))
return true;
delete _cursors;
_cursors = 0;
return false;
}
} // End of namespace Gob
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