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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_MAP_H
#define GOB_MAP_H
#include "gob/mult.h"
namespace Gob {
// The same numeric values are also used for the arrow keys.
class Map {
public:
enum Direction {
kDirNone = 0x0000,
kDirNW = 0x4700,
kDirN = 0x4800,
kDirNE = 0x4900,
kDirW = 0x4B00,
kDirE = 0x4D00,
kDirSW = 0x4F00,
kDirS = 0x5000,
kDirSE = 0x5100
};
#include "common/pack-start.h" // START STRUCT PACKING
struct Point {
int16 x;
int16 y;
int16 notWalkable;
} PACKED_STRUCT;
#define szMap_ItemPos 3
struct ItemPos {
int8 x;
int8 y;
int8 orient;
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
byte _widthByte;
int16 _mapWidth;
int16 _mapHeight;
int16 _screenWidth;
int16 _screenHeight;
int16 _tilesWidth;
int16 _tilesHeight;
int16 _passWidth;
bool _bigTiles;
bool _mapUnknownBool;
int8 *_passMap; // [y * _mapWidth + x], getPass(x, y);
int16 **_itemsMap; // [y][x]
int16 _wayPointsCount;
Point *_wayPoints;
int16 _nearestWayPoint;
int16 _nearestDest;
int16 _curGoblinX;
int16 _curGoblinY;
int16 _destX;
int16 _destY;
ItemPos _itemPoses[40];
char _sourceFile[15];
void findNearestWalkable(int16 &gobDestX, int16 &gobDestY,
int16 mouseX, int16 mouseY);
void placeItem(int16 x, int16 y, int16 id);
Direction getDirection(int16 x0, int16 y0, int16 x1, int16 y1);
int16 checkDirectPath(Mult::Mult_Object *obj, int16 x0,
int16 y0, int16 x1, int16 y1);
int16 checkLongPath(int16 x0, int16 y0,
int16 x1, int16 y1, int16 i0, int16 i1);
void loadMapsInitGobs();
virtual int16 getItem(int x, int y) = 0;
virtual void setItem(int x, int y, int16 item) = 0;
virtual int8 getPass(int x, int y, int heightOff = -1) = 0;
virtual void setPass(int x, int y, int8 pass, int heightOff = -1) = 0;
virtual void loadMapObjects(const char *avjFile) = 0;
virtual void findNearestToGob(Mult::Mult_Object *obj) = 0;
virtual void findNearestToDest(Mult::Mult_Object *obj) = 0;
virtual void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y) = 0;
Map(GobEngine *vm);
virtual ~Map();
protected:
bool _loadFromAvo;
GobEngine *_vm;
int16 findNearestWayPoint(int16 x, int16 y);
private:
// Move the x and y values according to the direction
void moveDirection(Direction dir, int16 &x, int16 &y);
};
class Map_v1 : public Map {
public:
virtual void loadMapObjects(const char *avjFile);
virtual void findNearestToGob(Mult::Mult_Object *obj);
virtual void findNearestToDest(Mult::Mult_Object *obj);
virtual void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y);
virtual int16 getItem(int x, int y) {
assert(_itemsMap);
x = CLIP<int>(x, 0, _mapWidth - 1);
y = CLIP<int>(y, 0, _mapHeight - 1);
return _itemsMap[y][x];
}
virtual void setItem(int x, int y, int16 item) {
assert(_itemsMap);
x = CLIP<int>(x, 0, _mapWidth - 1);
y = CLIP<int>(y, 0, _mapHeight - 1);
_itemsMap[y][x] = item;
}
virtual int8 getPass(int x, int y, int heightOff = -1) {
if (!_passMap)
return 0;
if ((x < 0) || (y < 0) || (x >= _mapWidth) || (y >= _mapHeight))
return 0;
return _passMap[y * _mapWidth + x];
}
virtual void setPass(int x, int y, int8 pass, int heightOff = -1) {
if (!_passMap)
return;
if ((x < 0) || (y < 0) || (x >= _mapWidth) || (y >= _mapHeight))
return;
_passMap[y * _mapWidth + x] = pass;
}
Map_v1(GobEngine *vm);
virtual ~Map_v1();
protected:
void init();
void loadSounds(Common::SeekableReadStream &data);
void loadGoblins(Common::SeekableReadStream &data, uint32 gobsPos);
void loadObjects(Common::SeekableReadStream &data, uint32 objsPos);
void loadItemToObject(Common::SeekableReadStream &data);
};
class Map_v2 : public Map_v1 {
public:
virtual void loadMapObjects(const char *avjFile);
virtual void findNearestToGob(Mult::Mult_Object *obj);
virtual void findNearestToDest(Mult::Mult_Object *obj);
virtual void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y);
virtual int8 getPass(int x, int y, int heightOff = -1) {
if (!_passMap)
return 0;
if ((x < 0) || (y < 0) || (x >= _mapWidth) || (y >= _mapHeight))
return 0;
if (heightOff == -1)
heightOff = _passWidth;
return _passMap[y * heightOff + x];
}
virtual void setPass(int x, int y, int8 pass, int heightOff = -1) {
if (!_passMap)
return;
if ((x < 0) || (y < 0) || (x >= _mapWidth) || (y >= _mapHeight))
return;
if (heightOff == -1)
heightOff = _passWidth;
_passMap[y * heightOff + x] = pass;
}
Map_v2(GobEngine *vm);
virtual ~Map_v2();
protected:
void loadGoblinStates(Common::SeekableReadStream &data, int index);
};
} // End of namespace Gob
#endif // GOB_MAP_H
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