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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GOB_MINIGAMES_GEISHA_PENETRATION_H
#define GOB_MINIGAMES_GEISHA_PENETRATION_H
#include "common/system.h"
#include "common/list.h"
#include "gob/sound/sounddesc.h"
#include "gob/minigames/geisha/submarine.h"
namespace Gob {
class GobEngine;
class Surface;
class CMPFile;
class ANIFile;
namespace Geisha {
class Meter;
class Mouth;
/** Geisha's "Penetration" minigame. */
class Penetration {
public:
Penetration(GobEngine *vm);
~Penetration();
bool play(bool hasAccessPass, bool hasMaxEnergy, bool testMode);
private:
static const int kModeCount = 2;
static const int kFloorCount = 3;
static const int kMapWidth = 17;
static const int kMapHeight = 13;
static const byte kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight];
struct Position {
uint16 x;
uint16 y;
Position(uint16 pX, uint16 pY);
};
enum MouthType {
kMouthTypeBite,
kMouthTypeKiss
};
struct ManagedMouth : public Position {
Mouth *mouth;
MouthType type;
ManagedMouth(uint16 pX, uint16 pY, MouthType t);
~ManagedMouth();
};
struct ManagedSub : public Position {
Submarine *sub;
uint16 mapX;
uint16 mapY;
ManagedSub(uint16 pX, uint16 pY);
~ManagedSub();
void setPosition(uint16 pX, uint16 pY);
};
GobEngine *_vm;
bool _hasAccessPass;
bool _hasMaxEnergy;
bool _testMode;
Surface *_background;
CMPFile *_sprites;
ANIFile *_objects;
Common::List<ANIObject *> _anims;
Common::List<ANIObject *> _mapAnims;
Meter *_shieldMeter;
Meter *_healthMeter;
uint8 _floor;
Surface *_map;
bool _walkMap[kMapWidth * kMapHeight];
ManagedSub *_sub;
Common::List<Position> _exits;
Common::List<Position> _shields;
Common::List<ManagedMouth> _mouths;
SoundDesc _soundShield;
SoundDesc _soundBite;
SoundDesc _soundKiss;
SoundDesc _soundShoot;
SoundDesc _soundExit;
void init();
void deinit();
void clearMap();
void createMap();
void initScreen();
void updateAnims();
int16 checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons);
void handleSub(int16 key);
void subMove(int x, int y, Submarine::Direction direction);
void subShoot();
bool isWalkable(int16 x, int16 y) const;
void checkExits();
void checkShields();
void checkMouths();
void healthGain(int amount);
void healthLose(int amount);
void checkExited();
bool isDead() const;
bool hasWon() const;
};
} // End of namespace Geisha
} // End of namespace Gob
#endif // GOB_MINIGAMES_GEISHA_PENETRATION_H
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