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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GOB_MINIGAMES_GEISHA_PENETRATION_H
#define GOB_MINIGAMES_GEISHA_PENETRATION_H
#include "common/system.h"
#include "common/list.h"
namespace Gob {
class GobEngine;
class Surface;
class CMPFile;
class ANIFile;
namespace Geisha {
class Meter;
/** Geisha's "Penetration" minigame. */
class Penetration {
public:
Penetration(GobEngine *vm);
~Penetration();
bool play(bool hasAccessPass, bool hasMaxEnergy, bool testMode);
private:
static const int kModeCount = 2;
static const int kFloorCount = 3;
static const int kMapWidth = 17;
static const int kMapHeight = 13;
static const byte kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight];
GobEngine *_vm;
bool _hasAccessPass;
bool _hasMaxEnergy;
bool _testMode;
Surface *_background;
CMPFile *_sprites;
ANIFile *_objects;
Common::List<ANIObject *> _anims;
Meter *_shieldMeter;
Meter *_healthMeter;
uint8 _floor;
Surface *_map;
byte _mapTiles[kMapWidth * kMapHeight];
bool _mapUpdate;
uint16 _mapX;
uint16 _mapY;
uint8 _subTileX;
uint8 _subTileY;
void init();
void deinit();
void createMap();
void initScreen();
void updateAnims();
int16 checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons);
void handleSub(int16 key);
void moveSub(int x, int y);
};
} // End of namespace Geisha
} // End of namespace Gob
#endif // GOB_MINIGAMES_GEISHA_PENETRATION_H
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