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|
MODULE := engines/gob
MODULE_OBJS := \
dataio.o \
detection.o \
draw.o \
draw_v1.o \
draw_v2.o \
draw_bargon.o \
driver_vga.o \
game.o \
game_v1.o \
game_v2.o \
game_v6.o \
global.o \
gob.o \
goblin.o \
goblin_v1.o \
goblin_v2.o \
goblin_v3.o \
goblin_v4.o \
indeo3.o \
coktelvideo.o \
videoplayer.o \
init.o \
init_v1.o \
init_v2.o \
init_v3.o \
inter.o \
inter_v1.o \
inter_v2.o \
inter_bargon.o \
inter_v3.o \
inter_v4.o \
inter_v5.o \
inter_v6.o \
map.o \
map_v1.o \
map_v2.o \
map_v4.o \
mult.o \
mult_v1.o \
mult_v2.o \
palanim.o \
parse.o \
parse_v1.o \
parse_v2.o \
saveload.o \
saveload_v2.o \
saveload_v3.o \
saveload_v4.o \
saveload_v6.o \
scenery.o \
scenery_v1.o \
scenery_v2.o \
util.o \
variables.o \
video.o \
video_v1.o \
video_v2.o \
video_v6.o \
sound/sound.o \
sound/sounddesc.o \
sound/pcspeaker.o \
sound/adlib.o \
sound/infogrames.o \
sound/protracker.o \
sound/soundmixer.o \
sound/soundblaster.o \
sound/cdrom.o \
sound/bgatmosphere.o
# This module can be built as a plugin
ifeq ($(ENABLE_GOB), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
|