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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_MULT_H
#define GOB_MULT_H
#include "gob/gob.h"
#include "gob/sound.h"
#include "gob/video.h"
namespace Gob {
class Mult {
public:
#include "common/pack-start.h" // START STRUCT PACKING
struct Mult_AnimData {
int8 animation;
int8 layer;
int8 frame;
int8 animType;
int8 order;
int8 isPaused;
int8 isStatic;
int8 maxTick;
int8 unknown;
int8 newLayer;
int8 newAnimation;
byte intersected;
int8 newCycle;
int8 state; // New in GOB2
int8 nextState; // New in GOB2
int8 field_F; // New in GOB2
int8 curLookDir; // New in GOB2
int8 isBusy; // New in GOB2
int8 pathExistence; // New in GOB2
int8 field_13; // New in GOB2
int8 field_14; // New in GOB2
int8 field_15; // New in GOB2
int8 field_16; // New in GOB2
int8 field_17; // New in GOB2
int8 somethingAnimation; // New in GOB2
int8 somethingLayer; // New in GOB2
int8 somethingFrame; // New in GOB2
};
struct Mult_GobState {
int16 animation; // .
int16 layer; // |- [0]
int16 dataCount; // '
int8 sndItem; // .
uint8 sndFrame; // |
int16 freq; // |- [1+]
int8 repCount; // |
uint8 speaker; // '
};
struct Mult_Object {
int32 *pPosX;
int32 *pPosY;
Mult_AnimData *pAnimData;
int16 tick;
int16 lastLeft;
int16 lastRight;
int16 lastTop;
int16 lastBottom;
Mult::Mult_GobState **goblinStates; // New in GOB2
int8 goblinX; // New in GOB2
int8 goblinY; // New in GOB2
int8 destX; // New in GOB2
int8 destY; // New in GOB2
int8 gobDestX; // New in GOB2
int8 gobDestY; // New in GOB2
int8 nearestWayPoint; // New in GOB2
int8 nearestDest; // New in GOB2
int8 field_22; // New in GOB2
int8 someFlag; // New in GOB2
int8 field_24; // New in GOB2
int8 field_25; // New in GOB2
int8 field_26; // New in GOB2
int8 field_27; // New in GOB2
int16 somethingLeft; // New in GOB2
int16 somethingTop; // New in GOB2
int16 somethingRight; // New in GOB2
int16 somethingBottom; // New in GOB2
};
struct Mult_StaticKey {
int16 frame;
int16 layer;
};
struct Mult_AnimKey {
int16 frame;
int16 layer;
int16 posX;
int16 posY;
int16 order;
};
struct Mult_TextKey {
int16 frame;
int16 cmd;
int16 unknown0[9];
int16 index;
int16 unknown1[2];
};
struct Mult_PalKey {
int16 frame;
int16 cmd;
int16 rates[4];
int16 unknown0;
int16 unknown1;
int8 subst[16][4];
};
struct Mult_PalFadeKey {
int16 frame;
int16 fade;
int16 palIndex;
int8 flag;
};
struct Mult_SndKey {
int16 frame;
int16 cmd;
int16 freq;
int16 channel;
int16 repCount;
int16 resId;
int16 soundIndex;
};
struct Mult_SomeKey {
int16 frame;
int16 field_2;
int16 field_4;
int16 field_6;
int16 field_8;
int16 field_A;
int16 field_C;
int16 field_E;
};
#include "common/pack-end.h" // END STRUCT PACKING
// Globals
Mult_Object *_objects;
int16 *_renderData;
Mult_Object **_renderData2;
int16 _objCount;
Video::SurfaceDesc *_underAnimSurf;
char *_multData;
int16 _frame;
char _doPalSubst;
int16 _counter;
int16 _frameRate;
int32 *_animArrayX;
int32 *_animArrayY;
Mult_AnimData *_animArrayData;
int16 _index;
// Static keys
int16 _staticKeysCount;
Mult_StaticKey *_staticKeys;
int16 _staticIndices[10];
// Anim keys
Mult_AnimKey *_animKeys[4];
int16 _animKeysCount[4];
int16 _animLayer;
int16 _animIndices[10];
// Text keys
int16 _textKeysCount;
Mult_TextKey *_textKeys;
int16 _frameStart;
// Palette keys
int16 _palKeyIndex;
int16 _palKeysCount;
Mult_PalKey *_palKeys;
Video::Color *_oldPalette;
Video::Color _palAnimPalette[256];
int16 _palAnimKey;
int16 _palAnimIndices[4];
int16 _palAnimRed[4];
int16 _palAnimGreen[4];
int16 _palAnimBlue[4];
// Palette fading
Mult_PalFadeKey *_palFadeKeys;
int16 _palFadeKeysCount;
char _palFadingRed;
char _palFadingGreen;
char _palFadingBlue;
char _animDataAllocated;
int16 _staticLoaded[10];
int16 _animLoaded[10];
int16 _sndSlotsCount;
// Sound keys
int16 _sndKeysCount;
Mult_SndKey *_sndKeys;
int8 *_orderArray;
int8 _staticCount;
int8 _animCount;
void zeroMultData(void);
void checkFreeMult(void);
void freeAll(void);
void initAll(void);
virtual void setMultData(uint16 multindex) = 0;
virtual void multSub(uint16 multindex) = 0;
virtual void loadMult(int16 resId) = 0;
virtual void playMult(int16 startFrame, int16 endFrame, char checkEscape,
char handleMouse) = 0;
virtual void animate(void) = 0;
virtual void playSound(Snd::SoundDesc * soundDesc, int16 repCount,
int16 freq, int16 channel) = 0;
virtual void freeMult(void) = 0;
virtual void freeMultKeys(void) = 0;
Mult(GobEngine *vm);
virtual ~Mult() {};
protected:
Video::Color _fadePal[5][16];
GobEngine *_vm;
virtual char drawStatics(char stop) = 0;
virtual char drawAnims(char stop) = 0;
virtual void drawText(char *pStop, char *pStopNoClear) = 0;
virtual char prepPalAnim(char stop) = 0;
virtual void doPalAnim(void) = 0;
virtual char doFadeAnim(char stop) = 0;
virtual char doSoundAnim(char stop, int16 frame) = 0;
};
class Mult_v1 : public Mult {
public:
Mult_v1(GobEngine *vm);
virtual ~Mult_v1() {};
virtual void setMultData(uint16 multindex);
virtual void multSub(uint16 multindex);
virtual void loadMult(int16 resId);
virtual void playMult(int16 startFrame, int16 endFrame, char checkEscape,
char handleMouse);
virtual void animate(void);
virtual void playSound(Snd::SoundDesc * soundDesc, int16 repCount,
int16 freq, int16 channel);
virtual void freeMult(void);
virtual void freeMultKeys(void);
protected:
virtual char drawStatics(char stop);
virtual char drawAnims(char stop);
virtual void drawText(char *pStop, char *pStopNoClear);
virtual char prepPalAnim(char stop);
virtual void doPalAnim(void);
virtual char doFadeAnim(char stop);
virtual char doSoundAnim(char stop, int16 frame);
};
class Mult_v2 : public Mult_v1 {
public:
#include "common/pack-start.h" // START STRUCT PACKING
struct Mult_Data {
int16 palFadeKeysCount;
Mult_PalFadeKey *palFadeKeys;
int16 palKeysCount;
Mult_PalKey *palKeys;
int16 staticKeysCount;
Mult_StaticKey *staticKeys;
int8 staticCount;
int16 staticIndices[10];
int16 staticLoaded[10];
int16 animKeysCount[4];
Mult_AnimKey *animKeys[4];
int8 animCount;
int16 animIndices[10];
int16 animLoaded[10];
int16 animKeysFrames[4];
int16 animKeysStartFrames[4];
int16 animKeysStopFrames[4];
int16 animKeysIndices[4][4];
int8 animDirection;
int16 textKeysCount;
Mult_TextKey *textKeys;
int16 sndKeysCount;
Mult_SndKey *sndKeys;
int16 sndSlotsCount;
int16 sndSlot[60];
int16 frameRate;
Video::Color fadePal[5][16];
int16 field_124[4][4];
int16 palAnimIndices[4]; // Not sure here
// TODO: Use this one instead of _frameStart
int16 frameStart;
int16 field_17F[4][4];
int16 someKeysCount[4];
Mult_SomeKey *someKeys[4];
int16 someKeysIndices[4];
char *somepointer09; // ?
char *somepointer10; // ?
char *execPtr;
};
#include "common/pack-end.h" // END STRUCT PACKING
Mult_Data *_multData2; // TODO: This'll be _multData once every function using it
// in GOB2 is done
// TODO: Maybe changing Mult_v1::_multData to struct Mult_Data as well?
// Could help minimizing code dup...
Mult_Data *_multDatas[8];
Mult_v2(GobEngine *vm);
virtual ~Mult_v2();
virtual void setMultData(uint16 multindex);
virtual void multSub(uint16 multindex);
virtual void loadMult(int16 resId);
virtual void playMult(int16 startFrame, int16 endFrame, char checkEscape,
char handleMouse);
virtual void animate(void);
virtual void playSound(Snd::SoundDesc * soundDesc, int16 repCount,
int16 freq, int16 channel);
virtual void freeMult(void);
virtual void freeMultKeys(void);
protected:
virtual char drawStatics(char stop);
virtual char drawAnims(char stop);
virtual void drawText(char *pStop, char *pStopNoClear);
virtual char prepPalAnim(char stop);
virtual void doPalAnim(void);
virtual char doFadeAnim(char stop);
virtual char doSoundAnim(char stop, int16 frame);
void sub_62DD(int16 index);
void sub_6A35(void);
void sub_10C87(Mult_Object *obj);
};
} // End of namespace Gob
#endif /* __MULT_H */
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