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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gob/surface.h"
#include "gob/anifile.h"
#include "gob/pregob/onceupon/chargenchild.h"
enum Animation {
kAnimWalkLeft = 0,
kAnimWalkRight = 1,
kAnimJumpLeft = 2,
kAnimJumpRight = 3,
kAnimTapFoot = 14
};
namespace Gob {
namespace OnceUpon {
CharGenChild::CharGenChild(const ANIFile &ani) : ANIObject(ani) {
setPosition(265, 110);
setAnimation(kAnimWalkLeft);
setVisible(true);
setPause(false);
}
CharGenChild::~CharGenChild() {
}
void CharGenChild::advance() {
bool wasLastFrame = lastFrame();
ANIObject::advance();
int16 x, y, left, top, width, height;
getPosition(x, y);
getFramePosition(left, top);
getFrameSize(width, height);
const int16 right = left + width - 1;
switch (getAnimation()) {
case kAnimWalkLeft:
if (left <= 147)
setAnimation(kAnimWalkRight);
break;
case kAnimWalkRight:
if (right >= 290) {
setAnimation(kAnimJumpLeft);
setPosition(x, y - 14);
}
break;
case kAnimJumpLeft:
if (wasLastFrame) {
setAnimation(kAnimTapFoot);
setPosition(x, y - 10);
}
break;
case kAnimTapFoot:
if (wasLastFrame) {
setAnimation(kAnimJumpRight);
setPosition(x, y + 10);
}
break;
case kAnimJumpRight:
if (wasLastFrame) {
setAnimation(kAnimWalkLeft);
setPosition(x, y + 14);
}
break;
}
}
CharGenChild::Sound CharGenChild::shouldPlaySound() const {
const uint16 anim = getAnimation();
const uint16 frame = getFrame();
if (((anim == kAnimWalkLeft) || (anim == kAnimWalkRight)) && ((frame == 1) || (frame == 6)))
return kSoundWalk;
if (((anim == kAnimJumpLeft) || (anim == kAnimJumpRight)) && (frame == 0))
return kSoundJump;
return kSoundNone;
}
} // End of namespace OnceUpon
} // End of namespace Gob
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