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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GOB_PREGOB_ONCEUPON_CHARGENCHILD_H
#define GOB_PREGOB_ONCEUPON_CHARGENCHILD_H
#include "common/system.h"
#include "gob/aniobject.h"
namespace Gob {
class Surface;
class ANIFile;
namespace OnceUpon {
/** The child running around on the character generator screen. */
class CharGenChild : public ANIObject {
public:
enum Sound {
kSoundNone = 0,
kSoundWalk ,
kSoundJump
};
CharGenChild(const ANIFile &ani);
~CharGenChild();
/** Advance the animation to the next frame. */
void advance();
/** Should we play a sound right now? */
Sound shouldPlaySound() const;
};
} // End of namespace OnceUpon
} // End of namespace Gob
#endif // GOB_PREGOB_ONCEUPON_CHARGENCHILD_H
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