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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GOB_PREGOB_ONCEUPON_ONCEUPON_H
#define GOB_PREGOB_ONCEUPON_ONCEUPON_H
#include "common/system.h"
#include "gob/pregob/pregob.h"
namespace Gob {
class Surface;
class Font;
class ANIObject;
namespace OnceUpon {
class OnceUpon : public PreGob {
public:
OnceUpon(GobEngine *vm);
~OnceUpon();
protected:
void init();
void deinit();
void setGamePalette(uint palette);
bool doCopyProtection(const uint8 colors[7], const uint8 shapes[7 * 20], const uint8 obfuscate[4]);
Font *_jeudak;
Font *_lettre;
Font *_plettre;
Font *_glettre;
private:
void setCopyProtectionPalette();
void setAnimState(ANIObject &ani, uint16 state, bool once, bool pause) const;
// Copy protection helpers
int8 cpSetup(const uint8 colors[7], const uint8 shapes[7 * 20], const uint8 obfuscate[4], const Surface sprites[2]);
int8 cpFindShape(int16 x, int16 y) const;
void cpWrong();
bool _openedArchives;
};
} // End of namespace OnceUpon
} // End of namespace Gob
#endif // GOB_PREGOB_ONCEUPON_ONCEUPON_H
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