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 | /* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */
#ifndef GOB_PREGOB_ONCEUPON_TITLE_H
#define GOB_PREGOB_ONCEUPON_TITLE_H
#include "gob/pregob/seqfile.h"
namespace Gob {
namespace OnceUpon {
/** The Once Upon A Time title animation sequence. */
class Title : public SEQFile {
public:
	Title(GobEngine *vm);
	~Title();
	void play();
protected:
	void handleFrameEvent();
private:
	void playMusic();        ///< Play the title music.
	void playMusicDOS();     ///< Play the title music of the DOS      version.
	void playMusicAmiga();   ///< Play the title music of the Amiga    version.
	void playMusicAtariST(); ///< Play the title music of the Atari ST version.
	void stopMusic();        ///< Stop the title music.
};
} // End of namespace OnceUpon
} // End of namespace Gob
#endif // GOB_PREGOB_ONCEUPON_TITLE_H
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