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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GOB_PREGOB_PREGOB_H
#define GOB_PREGOB_PREGOB_H
#include "gob/util.h"
namespace Gob {
class GobEngine;
class Surface;
class PreGob {
public:
PreGob(GobEngine *vm);
virtual ~PreGob();
virtual void run() = 0;
protected:
void initScreen(); ///< Initialize the game screen.
void fadeOut(); ///< Fade to black.
void fadeIn(); ///< Fade to the current palette.
void clearScreen();
/** Change the palette.
*
* @param palette The palette to change to.
* @param size Size of the palette in colors.
*/
void setPalette(const byte *palette, uint16 size); ///< Change the palette
void addCursor();
void removeCursor();
void setCursor(Surface &sprite, int16 hotspotX, int16 hotspotY);
void setCursor(Surface &sprite, int16 left, int16 top, int16 right, int16 bottom,
int16 hotspotX, int16 hotspotY);
void showCursor();
void hideCursor();
bool isCursorVisible() const;
void endFrame(bool doInput);
int16 checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons);
int16 waitInput (int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons);
int16 waitInput();
bool hasInput();
GobEngine *_vm;
private:
bool _fadedOut; ///< Did we fade out?
};
} // End of namespace Gob
#endif // GOB_PREGOB_PREGOB_H
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