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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_SAVE_SAVEFILE_H
#define GOB_SAVE_SAVEFILE_H
#include "common/endian.h"
#include "common/array.h"
#include "common/savefile.h"
namespace Gob {
class GobEngine;
class Surface;
/**
* A class wrapping a save part header.
*
* A save part header consists of 4 fields:
* ID : The 8 character ID \0SCVMGOB
* Type : The 4 character ID for this part's type
* Version : This part's version. Each type has its own version counter
* Size : The size of the contents, i.e. excluding this header
*/
class SaveHeader {
public:
/** The size of the header. */
static const int kSize = 20;
static const uint32 kID1 = MKID_BE('\0SCV');
static const uint32 kID2 = MKID_BE('MGOB');
SaveHeader(uint32 type = 0, uint32 version = 0, uint32 size = 0);
bool operator==(const SaveHeader &header) const;
bool operator!=(const SaveHeader &header) const;
/** Read the header out of a stream into this class. */
bool read(Common::ReadStream &stream);
/** Read the header out of a stream and checks it against this class's contents. */
bool verify(Common::ReadStream &stream) const;
/** Read the header out of a stream and checks it against this class's contents,
* but read the size field instead.
*/
bool verifyReadSize(Common::ReadStream &stream);
/** Write this class's contents into a stream. */
bool write(Common::WriteStream &stream) const;
uint32 getType() const;
uint32 getVersion() const;
uint32 getSize() const;
void setType(uint32 type);
void setVersion(uint32 version);
void setSize(uint32 size);
private:
/** An ID specifying the part's type. */
uint32 _type;
/** The part's version. */
uint32 _version;
/** The size of the contents. */
uint32 _size;
};
/** An abstract class for a part in a save file. */
class SavePart {
public:
SavePart();
virtual ~SavePart();
/** Return the total size of the part. */
virtual uint32 getSize() const;
/** Read the part (with header) out of the stream. */
virtual bool read(Common::ReadStream &stream) = 0;
/** Write the part (with header) into the stream. */
virtual bool write(Common::WriteStream &stream) const = 0;
protected:
SaveHeader _header;
};
/** A save part consisting of plain memory. */
class SavePartMem : public SavePart {
public:
static const uint32 kVersion = 1;
static const uint32 kID = MKID_BE('PMEM');
SavePartMem(uint32 size);
~SavePartMem();
bool read(Common::ReadStream &stream);
bool write(Common::WriteStream &stream) const;
/** Read size bytes of data into the part at the specified offset. */
bool readFrom(const byte *data, uint32 offset, uint32 size);
/** Write size bytes of the part at the specified offset int data. */
bool writeInto(byte *data, uint32 offset, uint32 size) const;
private:
uint32 _size;
byte *_data;
};
/** A save part holding script variables. */
class SavePartVars : public SavePart {
public:
static const uint32 kVersion = 1;
static const uint32 kID = MKID_BE('VARS');
SavePartVars(GobEngine *vm, uint32 size);
~SavePartVars();
bool read(Common::ReadStream &stream);
bool write(Common::WriteStream &stream) const;
/** Read size bytes of variables starting at var into the part at the specified offset. */
bool readFrom(uint32 var, uint32 offset, uint32 size);
/** Write size bytes of the part at the specified offset into the variable starting at var. */
bool writeInto(uint32 var, uint32 offset, uint32 size) const;
/** Read size bytes of raw data into the part. */
bool readFromRaw(const byte *data, uint32 size);
private:
GobEngine *_vm;
uint32 _size;
byte *_data;
};
/** A save part holding a sprite. */
class SavePartSprite : public SavePart {
public:
static const uint32 kVersion = 2;
static const uint32 kID = MKID_BE('SPRT');
SavePartSprite(uint32 width, uint32 height, bool trueColor = false);
~SavePartSprite();
bool read(Common::ReadStream &stream);
bool write(Common::WriteStream &stream) const;
/** Read a palette into the part. */
bool readPalette(const byte *palette);
/** Read a sprite into the part. */
bool readSprite(const Surface &sprite);
/** Read size bytes of raw data into the sprite. */
bool readSpriteRaw(const byte *data, uint32 size);
/** Write a palette out of the part. */
bool writePalette(byte *palette) const;
/** Write a sprite out of the part. */
bool writeSprite(Surface &sprite) const;
private:
uint32 _width;
uint32 _height;
uint32 _spriteSize;
bool _oldFormat;
bool _trueColor;
byte *_dataSprite;
byte *_dataPalette;
};
/** A save part containing informations about the save's game. */
class SavePartInfo : public SavePart {
public:
static const uint32 kVersion = 1;
static const uint32 kID = MKID_BE('INFO');
/**
* The constructor.
* @param descMaxLength The maximal number of bytes that fit into the description.
* @param gameID An ID for the game (Gob1, Gob2, Gob3, ...).
* @param gameVersion An ID for game specific versioning
* @param endian Endianness of the platform the game originally ran on.
* @param varCount The number of script variables.
*/
SavePartInfo(uint32 descMaxLength, uint32 gameID,
uint32 gameVersion, byte endian, uint32 varCount);
~SavePartInfo();
/** Return the save's description. */
const char *getDesc() const;
/** Return the description's maximal length. */
uint32 getDescMaxLength() const;
/** Set the variable count. */
void setVarCount(uint32 varCount);
/** Set the save's description. */
void setDesc(const char *desc = 0);
/** Set the save's description. */
void setDesc(const byte *desc, uint32 size);
bool read(Common::ReadStream &stream);
bool write(Common::WriteStream &stream) const;
private:
char *_desc;
uint32 _descMaxLength;
uint32 _gameID;
uint32 _gameVersion;
uint32 _varCount;
byte _endian;
};
/** A container for several save parts. */
class SaveContainer {
public:
static const uint32 kVersion = 1;
static const uint32 kID = MKID_BE('CONT');
/**
* The constructor.
* @param partCount The number parts this container shall hold.
* @param slot The save slot this save's for.
*/
SaveContainer(uint32 partCount, uint32 slot);
~SaveContainer();
uint32 getSlot() const;
uint32 getSize() const;
/** All parts filled? */
bool hasAllParts() const;
/** Empty all parts. */
void clear();
/** Write a SavePart into the container's part. */
bool writePart(uint32 partN, const SavePart *part);
/** Read the container's part's content into a SavePart. */
bool readPart(uint32 partN, SavePart *part) const;
/** Read only the container's part's header. */
bool readPartHeader(uint32 partN, SaveHeader *header) const;
/** Checks if the stream is a valid save container. */
static bool isSave(Common::SeekableReadStream &stream);
protected:
/** A part. */
struct Part {
uint32 size;
byte *data;
Part(uint32 s);
~Part();
Common::WriteStream *createWriteStream();
Common::ReadStream *createReadStream() const;
};
/** Basic information about a part. */
struct PartInfo {
uint32 id;
uint32 offset;
uint32 size;
};
typedef Common::Array<Part *>::iterator PartIterator;
typedef Common::Array<Part *>::const_iterator PartConstIterator;
uint32 _partCount;
uint32 _slot;
SaveHeader _header;
Common::Array<Part *> _parts;
uint32 calcSize() const;
bool read(Common::ReadStream &stream);
bool write(Common::WriteStream &stream) const;
/** Get an array containing basic information about all parts in the container in the stream. */
static Common::Array<PartInfo> *getPartsInfo(Common::SeekableReadStream &stream);
};
/** Reads a save. */
class SaveReader : public SaveContainer {
public:
SaveReader(uint32 partCount, uint32 slot, const Common::String &fileName);
SaveReader(uint32 partCount, uint32 slot, Common::SeekableReadStream &stream);
~SaveReader();
bool load();
bool readPart(uint32 partN, SavePart *part) const;
bool readPartHeader(uint32 partN, SaveHeader *header) const;
/** Find and read the save's info part. */
static bool getInfo(Common::SeekableReadStream &stream, SavePartInfo &info);
/** Find and read the save's info part. */
static bool getInfo(const Common::String &fileName, SavePartInfo &info);
protected:
Common::String _fileName;
Common::SeekableReadStream *_stream;
bool _loaded;
static Common::InSaveFile *openSave(const Common::String &fileName);
Common::InSaveFile *openSave();
};
/** Writes a save. */
class SaveWriter: public SaveContainer {
public:
SaveWriter(uint32 partCount, uint32 slot);
SaveWriter(uint32 partCount, uint32 slot, const Common::String &fileName);
~SaveWriter();
bool writePart(uint32 partN, const SavePart *part);
bool save(Common::WriteStream &stream);
protected:
bool save();
Common::String _fileName;
/** Is everything ready for saving? */
bool canSave() const;
static Common::OutSaveFile *openSave(const Common::String &fileName);
Common::OutSaveFile *openSave();
};
} // End of namespace Gob
#endif // GOB_SAVE_SAVEFILE_H
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