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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_SAVE_SAVEHANDLER_H
#define GOB_SAVE_SAVEHANDLER_H
#include "common/savefile.h"
namespace Gob {
class GobEngine;
class SurfaceDesc;
class SavePartInfo;
class SavePartVars;
class SavePartSprite;
class SaveConverter;
/** Slot file related class. */
class SlotFile {
public:
/** The constructor.
*
* @param slotCount Number of slots.
* @param base The file's base string.
*/
SlotFile(GobEngine *vm, uint32 slotCount, const Common::String &base);
virtual ~SlotFile();
/** Calculates which slot to use. */
virtual int getSlot(int32 offset) const = 0;
/** Calculates the slot remainder, for error checking. */
virtual int getSlotRemainder(int32 offset) const = 0;
protected:
GobEngine *_vm;
Common::String _base;
uint32 _slotCount;
};
/** An indexed slot file ("foobar.s00", "foobar.s01", ...). */
class SlotFileIndexed : public SlotFile {
public:
SlotFileIndexed(GobEngine *vm, uint32 slotCount, const Common::String &base,
const Common::String &extStub);
~SlotFileIndexed();
/** Build the save file name. */
Common::String build(int slot) const;
/** Returns the highest filled slot number. */
virtual uint32 getSlotMax() const;
/** Returns the size of all existing slots + the index. */
virtual int32 tallyUpFiles(uint32 slotSize, uint32 indexSize) const;
/** Creates an index in buffer. */
virtual void buildIndex(byte *buffer, SavePartInfo &info,
SaveConverter *converter = 0) const;
virtual bool exists(int slot) const;
virtual Common::InSaveFile *openRead(int slot) const;
virtual Common::OutSaveFile *openWrite(int slot) const;
protected:
Common::String _ext;
};
/** A static slot file ("foo.bar"). */
class SlotFileStatic : public SlotFile {
public:
SlotFileStatic(GobEngine *vm, const Common::String &base, const Common::String &ext);
~SlotFileStatic();
int getSlot(int32 offset) const;
int getSlotRemainder(int32 offset) const;
/** Build the save file name. */
Common::String build() const;
virtual bool exists() const;
virtual Common::InSaveFile *openRead() const;
virtual Common::OutSaveFile *openWrite() const;
protected:
Common::String _ext;
};
/** A handler for a specific save file. */
class SaveHandler {
public:
SaveHandler(GobEngine *vm);
virtual ~SaveHandler();
/** Returns the file's (virtual) size. */
virtual int32 getSize() = 0;
/** Loads (parts of) the file. */
virtual bool load(int16 dataVar, int32 size, int32 offset) = 0;
/** Saves (parts of) the file. */
virtual bool save(int16 dataVar, int32 size, int32 offset) = 0;
static uint32 getVarSize(GobEngine *vm);
protected:
GobEngine *_vm;
};
/** A handler for temporary sprites. */
class TempSpriteHandler : public SaveHandler {
public:
TempSpriteHandler(GobEngine *vm);
~TempSpriteHandler();
int32 getSize();
bool load(int16 dataVar, int32 size, int32 offset);
bool save(int16 dataVar, int32 size, int32 offset);
/** Create a fitting sprite. */
bool createSprite(int16 dataVar, int32 size,
int32 offset, SurfaceDesc **sprite = 0);
protected:
SavePartSprite *_sprite;
/** Determine whether using a sprite was requested. */
static bool isSprite(int32 size);
/** Determine which sprite is meant. */
static int getIndex(int32 size);
/** Determine whether the palette should be used too. */
static bool usesPalette(int32 size);
};
/** A handler for notes. */
class NotesHandler : public SaveHandler {
public:
NotesHandler(uint32 notesSize, GobEngine *vm, const Common::String &target);
~NotesHandler();
int32 getSize();
bool load(int16 dataVar, int32 size, int32 offset);
bool save(int16 dataVar, int32 size, int32 offset);
private:
class File : public SlotFileStatic {
public:
File(GobEngine *vm, const Common::String &base);
~File();
};
uint32 _notesSize;
File *_file;
SavePartVars *_notes;
};
} // End of namespace Gob
#endif // GOB_SAVE_SAVEHANDLER_H
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