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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gob/save/saveload.h"
#include "gob/save/saveconverter.h"
#include "gob/global.h"
#include "gob/inter.h"
namespace Gob {
SaveLoad_Inca2::SaveFile SaveLoad_Inca2::_saveFiles[] = {
{"speak.inf", kSaveModeExists, 0, 0}, // Exists = speech enabled
{"voice.inf", kSaveModeSave , 0, 0}, // Contains the language of the voices
{"intro.$$$", kSaveModeSave , 0, "temporary sprite"},
{ "cat.inf", kSaveModeSave , 0, "savegame"},
{ "ima.inf", kSaveModeSave , 0, "screenshot"},
};
SaveLoad_Inca2::GameHandler::File::File(GobEngine *vm, const char *base) :
SlotFileIndexed(vm, SaveLoad_Inca2::kSlotCount, base, "s") {
}
SaveLoad_Inca2::GameHandler::File::File(const File &file) :
SlotFileIndexed(file._vm, file._slotCount, file._base, file._ext) {
}
SaveLoad_Inca2::GameHandler::File::~File() {
}
int SaveLoad_Inca2::GameHandler::File::getSlot(int32 offset) const {
uint32 varSize = SaveHandler::getVarSize(_vm);
if (varSize == 0)
return -1;
return offset - kPropsSize;
}
int SaveLoad_Inca2::GameHandler::File::getSlotRemainder(int32 offset) const {
return 0;
}
SaveLoad_Inca2::GameHandler::GameHandler(GobEngine *vm, const char *target) :
SaveHandler(vm) {
_slotFile = new File(vm, target);
memset(_props, 0x00, kPropsSize);
memset(_props, 0x20, 10);
_props[43] = 0x01;
_props[79] = 0x03;
buildIndex();
_writer = 0;
_reader = 0;
}
SaveLoad_Inca2::GameHandler::~GameHandler() {
delete _slotFile;
delete _reader;
delete _writer;
}
int32 SaveLoad_Inca2::GameHandler::getSize() {
return _slotFile->tallyUpFiles(1, kPropsSize);
}
bool SaveLoad_Inca2::GameHandler::load(int16 dataVar, int32 size, int32 offset) {
if (((uint32) offset) < kPropsSize) {
// Global properties, like joker usage
debugC(3, kDebugSaveLoad, "Loading global properties");
if (((uint32) (offset + size)) > kPropsSize) {
warning("Wrong global properties list size (%d, %d)", size, offset);
return false;
}
if (((uint32) (offset + size)) >= kPropsSize)
buildIndex();
_vm->_inter->_variables->copyFrom(dataVar, _props + offset, size);
} else {
int32 slot = offset - kPropsSize;
if ((size != 1) || (slot < 0) || ((uint32)slot >= kSlotCount)) {
warning("Invalid loading procedure (%d, %d, %d)", dataVar, size, offset);
return false;
}
WRITE_VARO_UINT8(dataVar, 0);
if (!createReader(slot))
return true;
SavePartInfo info(0, (uint32) _vm->getGameType(), 0, _vm->getEndianness(), 1);
SavePartVars vars(_vm, 1);
if (!_reader->readPart(0, &info))
return true;
if (!_reader->readPart(1, &vars))
return true;
// Read the save point number
if (!vars.writeInto(dataVar, 0, 1)) {
WRITE_VARO_UINT8(dataVar, 0);
return true;
}
}
return true;
}
bool SaveLoad_Inca2::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
if (((uint32) offset) < kPropsSize) {
// Global properties, like joker usage
debugC(3, kDebugSaveLoad, "Saving global properties");
if (((uint32) (offset + size)) > kPropsSize) {
warning("Wrong global properties list size (%d, %d)", size, offset);
return false;
}
_vm->_inter->_variables->copyTo(dataVar, _props + offset, size);
} else {
// Save point flag
int32 slot = offset - kPropsSize;
if ((size != 1) || (slot < 0) || ((uint32)slot >= kSlotCount)) {
warning("Invalid saving procedure (%d, %d, %d)", dataVar, size, offset);
return false;
}
if (!createWriter(slot))
return false;
SavePartInfo info(0, (uint32) _vm->getGameType(), 0, _vm->getEndianness(), 1);
SavePartVars vars(_vm, 1);
// Write the save point number
if (!vars.readFrom(dataVar, 0, 1))
return false;
if (!_writer->writePart(0, &info))
return false;
if (!_writer->writePart(1, &vars))
return false;
}
return true;
}
bool SaveLoad_Inca2::GameHandler::saveScreenshot(int slot,
const SavePartSprite *screenshot) {
if (!createWriter(slot))
return false;
return _writer->writePart(2, screenshot);
}
bool SaveLoad_Inca2::GameHandler::loadScreenshot(int slot,
SavePartSprite *screenshot) {
if (!createReader(slot))
return false;
return _reader->readPart(2, screenshot);
}
void SaveLoad_Inca2::GameHandler::buildIndex() {
_props[499] = _slotFile->getSlotMax();
}
bool SaveLoad_Inca2::GameHandler::createReader(int slot) {
// If slot < 0, just check if a reader exists
if (slot < 0)
return (_reader != 0);
if (!_reader || (_reader->getSlot() != ((uint32) slot))) {
Common::String slotFile = _slotFile->build(slot);
if (slotFile.empty())
return false;
delete _reader;
_reader = new SaveReader(3, slot, slotFile);
if (!_reader->load()) {
delete _reader;
_reader = 0;
return false;
}
}
return true;
}
bool SaveLoad_Inca2::GameHandler::createWriter(int slot) {
// If slot < 0, just check if a writer exists
if (slot < 0)
return (_writer != 0);
if (!_writer || (_writer->getSlot() != ((uint32) slot))) {
Common::String slotFile = _slotFile->build(slot);
if (slotFile.empty())
return false;
delete _writer;
_writer = new SaveWriter(3, slot, slotFile);
}
return true;
}
SaveLoad_Inca2::ScreenshotHandler::File::File(const SaveLoad_Inca2::GameHandler::File &file) : SaveLoad_Inca2::GameHandler::File(file) {
}
SaveLoad_Inca2::ScreenshotHandler::File::~File() {
}
int SaveLoad_Inca2::ScreenshotHandler::File::getSlot(int32 offset) const {
return (offset - 80) / 15168;
}
int SaveLoad_Inca2::ScreenshotHandler::File::getSlotRemainder(int32 offset) const {
return (offset - 80) % 15168;
}
void SaveLoad_Inca2::ScreenshotHandler::File::buildScreenshotIndex(byte *buffer) const {
Common::SaveFileManager *saveMan = g_system->getSavefileManager();
Common::InSaveFile *in;
for (uint32 i = 0; i < 40; i++, buffer++) {
Common::String slotFile = build(i);
if (!slotFile.empty() && ((in = saveMan->openForLoading(slotFile)))) {
delete in;
*buffer = 1;
} else
*buffer = 0;
}
}
SaveLoad_Inca2::ScreenshotHandler::ScreenshotHandler(GobEngine *vm,
GameHandler *gameHandler) : TempSpriteHandler(vm) {
assert(gameHandler);
_gameHandler = gameHandler;
_file = new File(*_gameHandler->_slotFile);
memset(_index, 0, 80);
}
SaveLoad_Inca2::ScreenshotHandler::~ScreenshotHandler() {
delete _file;
}
int32 SaveLoad_Inca2::ScreenshotHandler::getSize() {
return _file->tallyUpFiles(15168, 80);
}
bool SaveLoad_Inca2::ScreenshotHandler::load(int16 dataVar, int32 size, int32 offset) {
if (offset < 80) {
// Screenshot index list
if ((size + offset) > 80) {
warning("Wrong screenshot index offset (%d, %d)", size, offset);
return false;
}
// Create/Fake the index
_file->buildScreenshotIndex(_index + 40);
_vm->_inter->_variables->copyFrom(dataVar, _index + offset, size);
} else {
// Screenshot
uint32 slot = _file->getSlot(offset);
int slotRem = _file->getSlotRemainder(offset);
if ((slot >= kSlotCount) || (slotRem != 0)) {
warning("Invalid screenshot loading procedure (%d, %d, %d, %d, %d)",
dataVar, size, offset, slot, slotRem);
return false;
}
if (!TempSpriteHandler::createFromSprite(dataVar, size, offset))
return false;
if (!_gameHandler->loadScreenshot(slot, _sprite))
return false;
if (!TempSpriteHandler::load(dataVar, size, offset))
return false;
}
return true;
}
bool SaveLoad_Inca2::ScreenshotHandler::save(int16 dataVar, int32 size, int32 offset) {
if (offset < 80) {
// Index, we'll ignore that
} else {
// Screenshot
uint32 slot = _file->getSlot(offset);
int slotRem = _file->getSlotRemainder(offset);
if ((slot >= kSlotCount) || (slotRem != 0)) {
warning("Invalid screenshot saving procedure (%d, %d, %d, %d, %d)",
dataVar, size, offset, slot, slotRem);
return false;
}
if (!TempSpriteHandler::save(dataVar, size, offset))
return false;
return _gameHandler->saveScreenshot(slot, _sprite);
}
return true;
}
SaveLoad_Inca2::VoiceHandler::VoiceHandler(GobEngine *vm) : SaveHandler(vm) {
}
SaveLoad_Inca2::VoiceHandler::~VoiceHandler() {
}
int32 SaveLoad_Inca2::VoiceHandler::getSize() {
return 1;
}
bool SaveLoad_Inca2::VoiceHandler::load(int16 dataVar, int32 size, int32 offset) {
if ((size != 1) || (offset != 0)) {
warning("Invalid voice language loading?!? (%d, %d, %d)", dataVar, size, offset);
return false;
}
WRITE_VARO_UINT8(dataVar, _vm->_global->_language);
return true;
}
bool SaveLoad_Inca2::VoiceHandler::save(int16 dataVar, int32 size, int32 offset) {
return false;
}
SaveLoad_Inca2::SaveLoad_Inca2(GobEngine *vm, const char *targetName) : SaveLoad(vm) {
_voiceHandler = new VoiceHandler(vm);
_tempSpriteHandler = new TempSpriteHandler(vm);
_gameHandler = new GameHandler(vm, targetName);
_screenshotHandler = new ScreenshotHandler(vm, _gameHandler);
_saveFiles[1].handler = _voiceHandler;
_saveFiles[2].handler = _tempSpriteHandler;
_saveFiles[3].handler = _gameHandler;
_saveFiles[4].handler = _screenshotHandler;
}
SaveLoad_Inca2::~SaveLoad_Inca2() {
delete _voiceHandler;
}
const SaveLoad_Inca2::SaveFile *SaveLoad_Inca2::getSaveFile(const char *fileName) const {
fileName = stripPath(fileName);
for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
return &_saveFiles[i];
return 0;
}
SaveLoad_Inca2::SaveFile *SaveLoad_Inca2::getSaveFile(const char *fileName) {
fileName = stripPath(fileName);
for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
return &_saveFiles[i];
return 0;
}
SaveHandler *SaveLoad_Inca2::getHandler(const char *fileName) const {
const SaveFile *saveFile = getSaveFile(fileName);
if (saveFile)
return saveFile->handler;
return 0;
}
const char *SaveLoad_Inca2::getDescription(const char *fileName) const {
const SaveFile *saveFile = getSaveFile(fileName);
if (saveFile)
return saveFile->description;
return 0;
}
SaveLoad::SaveMode SaveLoad_Inca2::getSaveMode(const char *fileName) const {
const SaveFile *saveFile = getSaveFile(fileName);
if (saveFile)
return saveFile->mode;
return kSaveModeNone;
}
} // End of namespace Gob
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