1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gob/save/saveload.h"
#include "gob/save/saveconverter.h"
#include "gob/inter.h"
#include "gob/variables.h"
namespace Gob {
SaveLoad_v2::SaveFile SaveLoad_v2::_saveFiles[] = {
{ "cat.inf", kSaveModeSave, 0, "savegame"},
{ "cat.cat", kSaveModeSave, 0, "savegame"}, // Alternative file
{ "save.inf", kSaveModeSave, 0, "temporary sprite"},
{ "bloc.inf", kSaveModeSave, 0, "notes"}
};
SaveLoad_v2::GameHandler::File::File(GobEngine *vm, const char *base) :
SlotFileIndexed(vm, SaveLoad_v2::kSlotCount, base, "s") {
}
SaveLoad_v2::GameHandler::File::~File() {
}
int SaveLoad_v2::GameHandler::File::getSlot(int32 offset) const {
uint32 varSize = SaveHandler::getVarSize(_vm);
if (varSize == 0)
return -1;
return ((offset - kIndexSize) / varSize);
}
int SaveLoad_v2::GameHandler::File::getSlotRemainder(int32 offset) const {
uint32 varSize = SaveHandler::getVarSize(_vm);
if (varSize == 0)
return -1;
return ((offset - kIndexSize) % varSize);
}
SaveLoad_v2::GameHandler::GameHandler(GobEngine *vm, const char *target) : SaveHandler(vm) {
memset(_index, 0, kIndexSize);
_hasIndex = false;
_slotFile = new File(vm, target);
}
SaveLoad_v2::GameHandler::~GameHandler() {
delete _slotFile;
}
int32 SaveLoad_v2::GameHandler::getSize() {
uint32 varSize = SaveHandler::getVarSize(_vm);
if (varSize == 0)
return -1;
return _slotFile->tallyUpFiles(varSize, kIndexSize);
}
bool SaveLoad_v2::GameHandler::load(int16 dataVar, int32 size, int32 offset) {
uint32 varSize = SaveHandler::getVarSize(_vm);
if (varSize == 0)
return false;
if (size == 0) {
// Indicator to load all variables
dataVar = 0;
size = varSize;
}
if (offset == 0) {
// Save index
if (((uint32) size) != kIndexSize) {
warning("Requested index has wrong size (%d)", size);
return false;
}
// Create/Fake the index
buildIndex(_vm->_inter->_variables->getAddressOff8(dataVar));
} else {
// Save slot, whole variable block
uint32 slot = _slotFile->getSlot(offset);
int slotRem = _slotFile->getSlotRemainder(offset);
debugC(2, kDebugSaveLoad, "Loading from slot %d", slot);
if ((slot >= kSlotCount) || (slotRem != 0) ||
(dataVar != 0) || (((uint32) size) != varSize)) {
warning("Invalid loading procedure (%d, %d, %d, %d, %d)",
dataVar, size, offset, slot, slotRem);
return false;
}
Common::String slotFile = _slotFile->build(slot);
SaveReader *reader = 0;
SaveConverter_v2 converter(_vm, slotFile);
if (converter.isOldSave()) {
// Old save, plug the converter in
if (!converter.load())
return false;
reader = new SaveReader(2, slot, converter);
} else
// New save, load directly
reader = new SaveReader(2, slot, slotFile);
SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0,
_vm->getEndianness(), varSize);
SavePartVars vars(_vm, varSize);
if (!reader->load()) {
delete reader;
return false;
}
if (!reader->readPart(0, &info)) {
delete reader;
return false;
}
if (!reader->readPart(1, &vars)) {
delete reader;
return false;
}
// Get all variables
if (!vars.writeInto(0, 0, varSize)) {
delete reader;
return false;
}
delete reader;
}
return true;
}
bool SaveLoad_v2::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
uint32 varSize = SaveHandler::getVarSize(_vm);
if (varSize == 0)
return false;
if (size == 0) {
// Indicator to save all variables
dataVar = 0;
size = varSize;
}
if (offset == 0) {
// Save index
if (((uint32) size) != kIndexSize) {
warning("Requested index has wrong size (%d)", size);
return false;
}
// Just copy the index into our buffer
_vm->_inter->_variables->copyTo(dataVar, _index, kIndexSize);
_hasIndex = true;
} else {
// Save slot, whole variable block
uint32 slot = _slotFile->getSlot(offset);
int slotRem = _slotFile->getSlotRemainder(offset);
debugC(2, kDebugSaveLoad, "Saving to slot %d", slot);
if ((slot >= kSlotCount) || (slotRem != 0) ||
(dataVar != 0) || (((uint32) size) != varSize)) {
warning("Invalid saving procedure (%d, %d, %d, %d, %d)",
dataVar, size, offset, slot, slotRem);
return false;
}
// An index is needed for the save slot description
if (!_hasIndex) {
warning("No index written yet");
return false;
}
_hasIndex = false;
Common::String slotFile = _slotFile->build(slot);
SaveWriter writer(2, slot, slotFile);
SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(), 0,
_vm->getEndianness(), varSize);
SavePartVars vars(_vm, varSize);
// Write the description
info.setDesc(_index + (slot * kSlotNameLength), kSlotNameLength);
// Write all variables
if (!vars.readFrom(0, 0, varSize))
return false;
if (!writer.writePart(0, &info))
return false;
if (!writer.writePart(1, &vars))
return false;
}
return true;
}
void SaveLoad_v2::GameHandler::buildIndex(byte *buffer) const {
uint32 varSize = SaveHandler::getVarSize(_vm);
if (varSize == 0)
return;
SavePartInfo info(kSlotNameLength, (uint32) _vm->getGameType(),
0, _vm->getEndianness(), varSize);
SaveConverter_v2 converter(_vm);
_slotFile->buildIndex(buffer, info, &converter);
}
SaveLoad_v2::SaveLoad_v2(GobEngine *vm, const char *targetName) :
SaveLoad(vm) {
_gameHandler = new GameHandler(vm, targetName);
_notesHandler = new NotesHandler(600, vm, targetName);
_tempSpriteHandler = new TempSpriteHandler(vm);
_saveFiles[0].handler = _gameHandler;
_saveFiles[1].handler = _gameHandler;
_saveFiles[2].handler = _tempSpriteHandler;
_saveFiles[3].handler = _notesHandler;
}
SaveLoad_v2::~SaveLoad_v2() {
delete _gameHandler;
delete _notesHandler;
delete _tempSpriteHandler;
}
const SaveLoad_v2::SaveFile *SaveLoad_v2::getSaveFile(const char *fileName) const {
fileName = stripPath(fileName);
for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
return &_saveFiles[i];
return 0;
}
SaveLoad_v2::SaveFile *SaveLoad_v2::getSaveFile(const char *fileName) {
fileName = stripPath(fileName);
for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
return &_saveFiles[i];
return 0;
}
SaveHandler *SaveLoad_v2::getHandler(const char *fileName) const {
const SaveFile *saveFile = getSaveFile(fileName);
if (saveFile)
return saveFile->handler;
return 0;
}
const char *SaveLoad_v2::getDescription(const char *fileName) const {
const SaveFile *saveFile = getSaveFile(fileName);
if (saveFile)
return saveFile->description;
return 0;
}
SaveLoad::SaveMode SaveLoad_v2::getSaveMode(const char *fileName) const {
const SaveFile *saveFile = getSaveFile(fileName);
if (saveFile)
return saveFile->mode;
return kSaveModeNone;
}
} // End of namespace Gob
|