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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/saveload.h"
#include "gob/game.h"
namespace Gob {
SaveLoad_v4::SaveFile SaveLoad_v4::_saveFiles[] = {
{ "", 0, kSaveModeNone, kSaveNone }
};
SaveLoad_v4::SaveLoad_v4(GobEngine *vm, const char *targetName) :
SaveLoad(vm, targetName) {
_varSize = 0;
}
SaveLoad_v4::~SaveLoad_v4() {
}
SaveLoad::SaveMode SaveLoad_v4::getSaveMode(const char *fileName) {
return kSaveModeNone;
}
int SaveLoad_v4::getSaveType(const char *fileName) {
return -1;
}
int32 SaveLoad_v4::getSizeVersioned(int type) {
assertInited();
return -1;
}
bool SaveLoad_v4::loadVersioned(int type, int16 dataVar, int32 size, int32 offset) {
assertInited();
return false;
}
bool SaveLoad_v4::saveVersioned(int type, int16 dataVar, int32 size, int32 offset) {
assertInited();
return false;
}
void SaveLoad_v4::assertInited() {
if (_varSize > 0)
return;
_varSize = READ_LE_UINT32(_vm->_game->_totFileData + 0x2C) * 4;
}
} // End of namespace Gob
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