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path: root/engines/gob/saveload_v6.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "common/endian.h"

#include "gob/gob.h"
#include "gob/saveload.h"
#include "gob/game.h"

namespace Gob {

SaveLoad_v6::SaveFile SaveLoad_v6::_saveFiles[] = {
	{"mdo.def", 0, kSaveModeExists, kSaveNone},
	{"NO_CD.TXT", 0, kSaveModeExists, kSaveNoCD}
};

SaveLoad_v6::SaveLoad_v6(GobEngine *vm, const char *targetName) :
	SaveLoad(vm, targetName) {
}

SaveLoad_v6::~SaveLoad_v6() {
}

SaveLoad::SaveMode SaveLoad_v6::getSaveMode(const char *fileName) {
	fileName = stripPath(fileName);

	int i;
	for (i = 0; i < ARRAYSIZE(_saveFiles); i++)
		if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
			break;

	if (i >= ARRAYSIZE(_saveFiles))
		return kSaveModeNone;

	if (_saveFiles[i].type != kSaveNoCD)
		return _saveFiles[i].mode;

	if (_vm->_game->_noCd)
		return kSaveModeExists;
	else
		return kSaveModeNone;
}

} // End of namespace Gob