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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/scenery.h"
#include "gob/util.h"
#include "gob/cdrom.h"
namespace Gob {
Scenery_v1::Scenery_v1(GobEngine *vm) : Scenery(vm) {
}
int16 Scenery_v1::loadAnim(char search) {
if (_vm->_cdrom->_cdPlaying) {
while (_vm->_cdrom->getTrackPos() != -1)
_vm->_util->longDelay(50);
_vm->_cdrom->_cdPlaying = false;
}
return Scenery::loadAnim(search);
}
} // End of namespace Gob
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