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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GOB_SOUND_ADLIB_H
#define GOB_SOUND_ADLIB_H
#include "common/mutex.h"
#include "audio/mixer.h"
namespace OPL {
class OPL;
}
namespace Gob {
/** Base class for a player of an AdLib music format. */
class AdLib {
public:
AdLib(int callbackFrequency);
virtual ~AdLib();
bool isPlaying() const; ///< Are we currently playing?
int32 getRepeating() const; ///< Return number of times left to loop.
/** Set the loop counter.
*
* @param repCount Number of times to loop (i.e. number of additional
* paythroughs to the first one, not overall).
* A negative value means infinite looping.
*/
void setRepeating(int32 repCount);
void startPlay();
void stopPlay();
void syncVolume();
protected:
enum kVoice {
kVoiceMelody0 = 0,
kVoiceMelody1 = 1,
kVoiceMelody2 = 2,
kVoiceMelody3 = 3,
kVoiceMelody4 = 4,
kVoiceMelody5 = 5,
kVoiceMelody6 = 6, // Only available in melody mode.
kVoiceMelody7 = 7, // Only available in melody mode.
kVoiceMelody8 = 8, // Only available in melody mode.
kVoiceBaseDrum = 6, // Only available in percussion mode.
kVoiceSnareDrum = 7, // Only available in percussion mode.
kVoiceTom = 8, // Only available in percussion mode.
kVoiceCymbal = 9, // Only available in percussion mode.
kVoiceHihat = 10 // Only available in percussion mode.
};
/** Operator parameters. */
enum kParam {
kParamKeyScaleLevel = 0,
kParamFreqMulti = 1,
kParamFeedback = 2,
kParamAttack = 3,
kParamSustain = 4,
kParamSustaining = 5,
kParamDecay = 6,
kParamRelease = 7,
kParamLevel = 8,
kParamAM = 9,
kParamVib = 10,
kParamKeyScaleRate = 11,
kParamFM = 12,
kParamWaveSelect = 13
};
static const int kOperatorCount = 18; ///< Number of operators.
static const int kParamCount = 14; ///< Number of operator parameters.
static const int kPitchStepCount = 25; ///< Number of pitch bend steps in a half tone.
static const int kOctaveCount = 8; ///< Number of octaves we can play.
static const int kHalfToneCount = 12; ///< Number of half tones in an octave.
static const int kOperatorsPerVoice = 2; ///< Number of operators per voice.
static const int kMelodyVoiceCount = 9; ///< Number of melody voices.
static const int kPercussionVoiceCount = 5; ///< Number of percussion voices.
static const int kMaxVoiceCount = 11; ///< Max number of voices.
/** Number of notes we can play. */
static const int kNoteCount = kHalfToneCount * kOctaveCount;
static const int kMaxVolume = 0x007F;
static const int kMaxPitch = 0x3FFF;
static const int kMidPitch = 0x2000;
static const int kStandardMidC = 60; ///< A mid C in standard MIDI.
static const int kOPLMidC = 48; ///< A mid C for the OPL.
/** Write a value into an OPL register. */
void writeOPL(byte reg, byte val);
/** Signal that the playback ended.
*
* @param killRepeat Explicitly request that the song is not to be looped.
*/
void end(bool killRepeat = false);
/** The callback function that's called for polling more AdLib commands.
*
* @param first Is this the first poll since the start of the song?
* @return The number of ticks until the next poll.
*/
virtual uint32 pollMusic(bool first) = 0;
/** Rewind the song. */
virtual void rewind() = 0;
/** Return whether we're in percussion mode. */
bool isPercussionMode() const;
/** Set percussion or melody mode. */
void setPercussionMode(bool percussion);
/** Enable/Disable the wave select operator parameters.
*
* When disabled, all operators use the sine wave, regardless of the parameter.
*/
void enableWaveSelect(bool enable);
/** Change the pitch bend range.
*
* @param range The range in half tones from 1 to 12 inclusive.
* See bendVoicePitch() for how this works in practice.
*/
void setPitchRange(uint8 range);
/** Set the tremolo (amplitude vibrato) depth.
*
* @param tremoloDepth false: 1.0dB, true: 4.8dB.
*/
void setTremoloDepth(bool tremoloDepth);
/** Set the frequency vibrato depth.
*
* @param vibratoDepth false: 7 cent, true: 14 cent. 1 cent = 1/100 half tone.
*/
void setVibratoDepth(bool vibratoDepth);
/** Set the keyboard split point. */
void setKeySplit(bool keySplit);
/** Set the timbre of a voice.
*
* Layout of the operator parameters is as follows:
* - First 13 parameter for the first operator
* - First 13 parameter for the second operator
* - 14th parameter (wave select) for the first operator
* - 14th parameter (wave select) for the second operator
*/
void setVoiceTimbre(uint8 voice, const uint16 *params);
/** Set a voice's volume. */
void setVoiceVolume(uint8 voice, uint8 volume);
/** Bend a voice's pitch.
*
* The pitchBend parameter is a value between 0 (full down) and kMaxPitch (full up).
* The actual frequency depends on the pitch range set previously by setPitchRange(),
* with full down being -range half tones and full up range half tones.
*/
void bendVoicePitch(uint8 voice, uint16 pitchBend);
/** Switch a voice on.
*
* Plays one of the kNoteCount notes. However, the valid range of a note is between
* 0 and 127, of which only 12 to 107 are audible.
*/
void noteOn(uint8 voice, uint8 note);
/** Switch a voice off. */
void noteOff(uint8 voice);
/**
* Set the OPL timer frequency
*/
void setTimerFrequency(int timerFrequency);
private:
static const uint8 kVolumeTable[Audio::Mixer::kMaxMixerVolume + 1];
static const uint8 kOperatorType [kOperatorCount];
static const uint8 kOperatorOffset[kOperatorCount];
static const uint8 kOperatorVoice [kOperatorCount];
static const uint8 kVoiceMelodyOperator [kOperatorsPerVoice][kMelodyVoiceCount];
static const uint8 kVoicePercussionOperator[kOperatorsPerVoice][kPercussionVoiceCount];
static const byte kPercussionMasks[kPercussionVoiceCount];
static const uint16 kPianoParams [kOperatorsPerVoice][kParamCount];
static const uint16 kBaseDrumParams [kOperatorsPerVoice][kParamCount];
static const uint16 kSnareDrumParams[kParamCount];
static const uint16 kTomParams [kParamCount];
static const uint16 kCymbalParams [kParamCount];
static const uint16 kHihatParams [kParamCount];
OPL::OPL *_opl;
Common::Mutex _mutex;
int _volume;
uint32 _toPoll;
int32 _repCount;
bool _first;
bool _playing;
bool _ended;
bool _tremoloDepth;
bool _vibratoDepth;
bool _keySplit;
bool _enableWaveSelect;
bool _percussionMode;
byte _percussionBits;
uint8 _pitchRange;
uint16 _pitchRangeStep;
uint8 _voiceNote[kMaxVoiceCount]; // Last note of each voice
uint8 _voiceOn [kMaxVoiceCount]; // Whether each voice is currently on
uint8 _operatorVolume[kOperatorCount]; // Volume of each operator
byte _operatorParams[kOperatorCount][kParamCount]; // All operator parameters
uint16 _freqs[kPitchStepCount][kHalfToneCount];
uint16 *_freqPtr[kMaxVoiceCount];
int _halfToneOffset[kMaxVoiceCount];
void createOPL();
void initOPL();
void reset();
void allOff();
// Write global parameters into the OPL
void writeTremoloVibratoDepthPercMode();
void writeKeySplit();
// Write operator parameters into the OPL
void writeWaveSelect(uint8 oper);
void writeTremoloVibratoSustainingKeyScaleRateFreqMulti(uint8 oper);
void writeSustainRelease(uint8 oper);
void writeAttackDecay(uint8 oper);
void writeFeedbackFM(uint8 oper);
void writeKeyScaleLevelVolume(uint8 oper);
void writeAllParams(uint8 oper);
void initOperatorParams();
void initOperatorVolumes();
void setOperatorParams(uint8 oper, const uint16 *params, uint8 wave);
void voiceOff(uint8 voice);
void initFreqs();
void setFreqs(uint16 *freqs, int32 num, int32 denom);
int32 calcFreq(int32 deltaDemiToneNum, int32 deltaDemiToneDenom);
void resetFreqs();
void changePitch(uint8 voice, uint16 pitchBend);
void setFreq(uint8 voice, uint16 note, bool on);
/**
* Callback function for OPL
*/
void onTimer();
};
} // End of namespace Gob
#endif // GOB_SOUND_ADLIB_H
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