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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/stream.h"
#include "common/memstream.h"
#include "common/textconsole.h"
#include "gob/sound/adlplayer.h"
namespace Gob {
ADLPlayer::ADLPlayer() : AdLib(1000),
_songData(0), _songDataSize(0), _playPos(0) {
}
ADLPlayer::~ADLPlayer() {
unload();
}
void ADLPlayer::unload() {
stopPlay();
_timbres.clear();
delete[] _songData;
_songData = 0;
_songDataSize = 0;
_playPos = 0;
}
uint32 ADLPlayer::pollMusic(bool first) {
if (_timbres.empty() || !_songData || !_playPos || (_playPos >= (_songData + _songDataSize))) {
end();
return 0;
}
// We'll ignore the first delay
if (first)
_playPos += (*_playPos & 0x80) ? 2 : 1;
byte cmd = *_playPos++;
// Song end marker
if (cmd == 0xFF) {
end();
return 0;
}
// Set the instrument that should be modified
if (cmd == 0xFE)
_modifyInstrument = *_playPos++;
if (cmd >= 0xD0) {
// Modify an instrument
if (_modifyInstrument == 0xFF)
warning("ADLPlayer: No instrument to modify");
else if (_modifyInstrument >= _timbres.size())
warning("ADLPlayer: Can't modify invalid instrument %d (%d)", _modifyInstrument, _timbres.size());
else
_timbres[_modifyInstrument].params[_playPos[0]] = _playPos[1];
_playPos += 2;
// If we currently have that instrument loaded, reload it
for (int i = 0; i < kMaxVoiceCount; i++)
if (_currentInstruments[i] == _modifyInstrument)
setInstrument(i, _modifyInstrument);
} else {
// Voice command
uint8 voice = cmd & 0x0F;
uint8 note, volume;
switch (cmd & 0xF0) {
case 0x00: // Note on with volume
note = *_playPos++;
volume = *_playPos++;
setVoiceVolume(voice, volume);
noteOn(voice, note);
break;
case 0xA0: // Pitch bend
bendVoicePitch(voice, ((uint16)*_playPos++) << 7);
break;
case 0xB0: // Set volume
setVoiceVolume(voice, *_playPos++);
break;
case 0xC0: // Set instrument
setInstrument(voice, *_playPos++);
break;
case 0x90: // Note on
noteOn(voice, *_playPos++);
break;
case 0x80: // Note off
noteOff(voice);
break;
default:
warning("ADLPlayer: Unsupported command: 0x%02X. Stopping playback.", cmd);
end(true);
return 0;
}
}
uint16 delay = *_playPos++;
if (delay & 0x80)
delay = ((delay & 3) << 8) | *_playPos++;
return delay;
}
void ADLPlayer::rewind() {
// Reset song data
_playPos = _songData;
// Set melody/percussion mode
setPercussionMode(_soundMode != 0);
// Reset instruments
for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t)
memcpy(t->params, t->startParams, kOperatorsPerVoice * kParamCount * sizeof(uint16));
for (int i = 0; i < kMaxVoiceCount; i++)
_currentInstruments[i] = 0;
// Reset voices
int numVoice = MIN<int>(_timbres.size(), _soundMode ? (int)kMaxVoiceCount : (int)kMelodyVoiceCount);
for (int i = 0; i < numVoice; i++) {
setInstrument(i, _currentInstruments[i]);
setVoiceVolume(i, kMaxVolume);
}
_modifyInstrument = 0xFF;
}
bool ADLPlayer::load(Common::SeekableReadStream &adl) {
unload();
int timbreCount;
if (!readHeader(adl, timbreCount)) {
unload();
return false;
}
if (!readTimbres(adl, timbreCount) || !readSongData(adl) || adl.err()) {
unload();
return false;
}
rewind();
return true;
}
bool ADLPlayer::readHeader(Common::SeekableReadStream &adl, int &timbreCount) {
// Sanity check
if (adl.size() < 60) {
warning("ADLPlayer::readHeader(): File too small (%d)", adl.size());
return false;
}
_soundMode = adl.readByte();
timbreCount = adl.readByte() + 1;
adl.skip(1);
return true;
}
bool ADLPlayer::readTimbres(Common::SeekableReadStream &adl, int timbreCount) {
_timbres.resize(timbreCount);
for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t) {
for (int i = 0; i < (kOperatorsPerVoice * kParamCount); i++)
t->startParams[i] = adl.readUint16LE();
}
if (adl.err()) {
warning("ADLPlayer::readTimbres(): Read failed");
return false;
}
return true;
}
bool ADLPlayer::readSongData(Common::SeekableReadStream &adl) {
_songDataSize = adl.size() - adl.pos();
_songData = new byte[_songDataSize];
if (adl.read(_songData, _songDataSize) != _songDataSize) {
warning("ADLPlayer::readSongData(): Read failed");
return false;
}
return true;
}
bool ADLPlayer::load(const byte *data, uint32 dataSize, int index) {
unload();
Common::MemoryReadStream stream(data, dataSize);
if (!load(stream))
return false;
_index = index;
return true;
}
void ADLPlayer::setInstrument(int voice, int instrument) {
if ((voice >= kMaxVoiceCount) || ((uint)instrument >= _timbres.size()))
return;
_currentInstruments[voice] = instrument;
setVoiceTimbre(voice, _timbres[instrument].params);
}
int ADLPlayer::getIndex() const {
return _index;
}
} // End of namespace Gob
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