1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_UTIL_H
#define GOB_UTIL_H
#include "common/keyboard.h"
#include "gob/video.h"
namespace Gob {
#define KEYBUFSIZE 16
enum MouseButtons {
kMouseButtonsNone = 0,
kMouseButtonsLeft = 1,
kMouseButtonsRight = 2,
kMouseButtonsBoth = 3,
kMouseButtonsAny = 4
};
class Util {
public:
struct ListNode;
struct ListNode {
void *pData;
struct ListNode *pNext;
struct ListNode *pPrev;
ListNode() : pData(0), pNext(0), pPrev(0) {}
};
struct List {
ListNode *pHead;
ListNode *pTail;
List() : pHead(0), pTail(0) {}
};
uint32 getTimeKey(void);
int16 getRandom(int16 max);
void beep(int16 freq);
void notifyPaused(uint32 duration);
void delay(uint16 msecs);
void longDelay(uint16 msecs);
void initInput(void);
void processInput(bool scroll = false);
void clearKeyBuf(void);
int16 getKey(void);
int16 checkKey(void);
bool checkKey(int16 &key);
void getMouseState(int16 *pX, int16 *pY, MouseButtons *pButtons);
void setMousePos(int16 x, int16 y);
void waitMouseUp(void);
void waitMouseDown(void);
void waitMouseRelease(char drawMouse);
void forceMouseUp(bool onlyWhenSynced = false);
void clearPalette(void);
int16 getFrameRate();
void setFrameRate(int16 rate);
void notifyNewAnim();
void waitEndFrame();
void setScrollOffset(int16 x = -1, int16 y = -1);
Video::FontDesc *loadFont(const char *path);
static void insertStr(const char *str1, char *str2, int16 pos);
static void cutFromStr(char *str, int16 from, int16 cutlen);
static void cleanupStr(char *str);
static void replaceChar(char *str, char c1, char c2);
static void listInsertFront(List *list, void *data);
static void listInsertBack(List *list, void *data);
static void listDropFront(List *list);
static void deleteList(List *list);
Util(GobEngine *vm);
protected:
MouseButtons _mouseButtons;
Common::KeyState _keyBuffer[KEYBUFSIZE];
int16 _keyBufferHead;
int16 _keyBufferTail;
uint8 _fastMode;
int16 _frameRate;
int16 _frameWaitTime;
uint32 _startFrameTime;
int32 _frameWaitLag;
GobEngine *_vm;
bool keyBufferEmpty();
void addKeyToBuffer(const Common::KeyState &key);
bool getKeyFromBuffer(Common::KeyState &key);
int16 translateKey(const Common::KeyState &key);
void checkJoystick();
};
} // End of namespace Gob
#endif // GOB_UTIL_H
|