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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/video.h"
namespace Gob {
Video_v6::Video_v6(GobEngine *vm) : Video_v2(vm) {
}
char Video_v6::spriteUncompressor(byte *sprBuf, int16 srcWidth, int16 srcHeight,
int16 x, int16 y, int16 transp, SurfaceDesc *destDesc) {
if (!destDesc)
return 1;
_vm->validateVideoMode(destDesc->_vidMode);
if (sprBuf[0] != 1)
return 0;
if (sprBuf[1] != 3)
return 0;
sprBuf += 2;
srcWidth = READ_LE_UINT16(sprBuf);
sprBuf += 2;
srcHeight = READ_LE_UINT16(sprBuf);
sprBuf += 2;
if (sprBuf[0] == 0) {
SurfaceDesc sourceDesc(0x13, srcWidth, srcHeight, sprBuf + 3);
Video::drawSprite(&sourceDesc, destDesc, 0, 0, srcWidth - 1,
srcHeight - 1, x, y, transp);
return 1;
} else {
warning("Urban Stub: spriteUncompressor()");
return 0;
}
return 1;
}
} // End of namespace Gob
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