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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 *
 *              Originally written by Syn9 in FreeBASIC with SDL
 *              http://syn9.thehideoutgames.com/index_backup.php
 *
 *            Ported to plain C for GCW-Zero handheld by Dmitry Smagin
 *                http://github.com/dmitrysmagin/griffon_legend
 *
 *
 *                 Programming/Graphics: Daniel "Syn9" Kennedy
 *                     Music/Sound effects: David Turner
 *
 *                   Beta testing and gameplay design help:
 *                    Deleter, Cha0s, Aether Fox, and Kiz
 *
 */

#ifndef GRIFFON_CONFIG_H
#define GRIFFON_CONFIG_H

namespace Griffon {

struct CONFIG {
	int scr_width;
	int scr_height;
	int scr_bpp;
	bool fullscreen;
	int hwaccel;
	int hwsurface;
	bool music;
	int musicvol;
	bool effects;
	int effectsvol;
};

extern CONFIG config;
extern char config_ini[];

void config_load(CONFIG *config);
void config_save(CONFIG *config);

} // end of namespace Griffon

#endif