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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "griffon/griffon.h"
static const PlainGameDescriptor griffonGames[] = {
{"griffon", "The Griffon Legend"},
{NULL, NULL}
};
namespace Griffon {
static const ADGameDescription gameDescriptions[] = {
{
"griffon",
NULL,
AD_ENTRY1s("objectdb.dat", "ec5371da28f01ccf88980b32d9de2232", 27754),
Common::EN_ANY,
Common::kPlatformWindows,
ADGF_UNSTABLE | ADGF_DROPPLATFORM,
GUIO1(GUIO_NONE)
},
AD_TABLE_END_MARKER
};
}
class GriffonMetaEngine: public AdvancedMetaEngine {
public:
GriffonMetaEngine() : AdvancedMetaEngine(Griffon::gameDescriptions, sizeof(ADGameDescription), griffonGames) {
_singleId = "griffon";
}
virtual const char *getName() const {
return "Griffon Engine";
}
virtual const char *getOriginalCopyright() const {
return "The Griffon Legend (c) 2005 Syn9 (Daniel Kennedy)";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool GriffonMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}
bool GriffonMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc)
*engine = new Griffon::GriffonEngine(syst);
return desc != nullptr;
}
#if PLUGIN_ENABLED_DYNAMIC(GRIFFON)
REGISTER_PLUGIN_DYNAMIC(GRIFFON, PLUGIN_TYPE_ENGINE, GriffonMetaEngine);
#else
REGISTER_PLUGIN_STATIC(GRIFFON, PLUGIN_TYPE_ENGINE, GriffonMetaEngine);
#endif
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