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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/groovie/script.cpp $
* $Id: script.cpp 35096 2008-11-16 20:20:31Z lordhoto $
*
*/
#include "groovie/cell.h"
namespace Groovie {
CellGame::CellGame(byte *board) :
_board(board) {
//printf ("*** In cellgame constructor ***");
}
byte CellGame::getStartX() {
return 0; // TODO: implement something here
}
byte CellGame::getStartY() {
return 6; // TODO: implement something here
}
byte CellGame::getEndX() {
return 1; // TODO: implement something here
}
byte CellGame::getEndY() {
return 6; // TODO: implement something here
}
CellGame::~CellGame() {
}
} // End of Groovie namespace
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